Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
71 lines
3.6 KiB
C++
71 lines
3.6 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: F:\projects\c&c\vcs\code\credits.h_v 2.18 16 Oct 1995 16:47:26 JOE_BOSTIC $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : CREDIT.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : April 19, 1994 *
|
|
* *
|
|
* Last Update : April 19, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef CREDITS_H
|
|
#define CREDITS_H
|
|
|
|
class HouseClass;
|
|
extern HouseClass *PlayerPtr;
|
|
|
|
/****************************************************************************
|
|
** The animating credit counter display is controlled by this class.
|
|
*/
|
|
class CreditClass {
|
|
public:
|
|
long Credits; // Value of credits trying to update display to.
|
|
|
|
/*---------------------------------------------------------------------
|
|
** Constructors, Destructors, and overloaded operators.
|
|
*/
|
|
CreditClass(void);
|
|
|
|
/*---------------------------------------------------------------------
|
|
** Member function prototypes.
|
|
*/
|
|
void Update(bool forced=false, bool redraw=false);
|
|
|
|
void Graphic_Logic(bool forced=false);
|
|
void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM
|
|
|
|
long Current; // Credit value currently displayed.
|
|
|
|
unsigned IsToRedraw:1;
|
|
unsigned IsUp:1;
|
|
unsigned IsAudible:1;
|
|
|
|
private:
|
|
int Countdown; // Delay between ticks.
|
|
};
|
|
|
|
#endif
|