Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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//
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// If you link with this it will automatically call the COM initialization stuff
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//
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#include "cominit.h"
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//#include <stdlib.h>
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//#include <stdio.h>
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//#include <windows.h>
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#include <objbase.h>
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//#include "externs.h"
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//#include "text.rh"
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//#include "WolDebug.h"
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ComInit::ComInit()
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{
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//HRESULT hRes = CoInitialize(NULL);
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// if (SUCCEEDED(hRes)==FALSE)
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// exit(0);
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HRESULT hRes = OleInitialize(NULL);
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}
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ComInit::~ComInit()
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{
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// CoUninitialize();
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// debugprint( "pre OleUninitialize\n" );
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OleUninitialize();
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// debugprint( "post OleUninitialize\n" );
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}
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// Creating this instance will setup all COM stuff & do cleanup on program exit
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ComInit Global_COM_Initializer;
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