Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\led.h_v 2.17 16 Oct 1995 16:45:50 JOE_BOSTIC $ */
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#ifndef LED_H
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#define LED_H
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class LEDClass
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{
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public:
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typedef enum ControlType {
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LED_NOCHANGE, // Do nothing (just query).
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LED_OFF, // Turn LED off.
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LED_ON, // Turn LED on.
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LED_TOGGLE // Toggle LED state.
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} ControlType;
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protected:
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static int Shift_Control(ControlType control, char bit);
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public:
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static int Scroll_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x01);};
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static int Caps_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x02);};
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static int Num_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x04);};
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private:
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static void Send_To_Keyboard(unsigned char val);
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};
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#endif
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