82 lines
3.4 KiB
C
82 lines
3.4 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Combat/SoundEnvironment.h $*
|
||
|
* *
|
||
|
* Author:: Ian Leslie *
|
||
|
* *
|
||
|
* $Modtime:: 4/20/01 7:01p $*
|
||
|
* *
|
||
|
* $Revision:: 5 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#ifndef SOUNDENVIRONMENT_H
|
||
|
#define SOUNDENVIRONMENT_H
|
||
|
|
||
|
// Includes.
|
||
|
#include "refcount.h"
|
||
|
|
||
|
|
||
|
// Class declarations.
|
||
|
class CameraClass;
|
||
|
class PhysicsSceneClass;
|
||
|
|
||
|
|
||
|
// A simple class that, upon each update, will determine of there is an object vertically
|
||
|
// above the camera (at any height). If so then an amplitude value is attenuated. If, the
|
||
|
// camera is also in an environment zone, then the amplitude is attenuated further. Amplitude
|
||
|
// values are in the range 0..1. This class also uses a small mixing buffer so that amplitude
|
||
|
// changes occur smoothly over time.
|
||
|
class SoundEnvironmentClass : public RefCountClass
|
||
|
{
|
||
|
public:
|
||
|
SoundEnvironmentClass();
|
||
|
~SoundEnvironmentClass();
|
||
|
|
||
|
void Reset();
|
||
|
void Update (PhysicsSceneClass *scene, CameraClass *camera);
|
||
|
float Get_Amplitude() {return (AmplitudeSum / AMPLITUDE_BUFFER_SIZE);}
|
||
|
|
||
|
void Add_User() {UserCount++;} // Call to indicate that you want to start using this object.
|
||
|
void Remove_User() {UserCount--;} // Call to indicate that you no longer need this object.
|
||
|
|
||
|
protected:
|
||
|
|
||
|
enum {
|
||
|
AMPLITUDE_BUFFER_SIZE = 8
|
||
|
};
|
||
|
|
||
|
unsigned UserCount;
|
||
|
unsigned AmplitudeIndex;
|
||
|
float AmplitudeSum;
|
||
|
float *AmplitudeBuffer;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // SOUNDENVIRONMENT_H
|
||
|
|