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CnC_Renegade/Code/Combat/colors.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/colors.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 9/25/00 3:44p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "colors.h"
#include "playertype.h"
#include "wwdebug.h"
Vector3 Get_Color_For_Team(int team)
{
WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
if (team == PLAYERTYPE_NOD) {
return COLOR_TEAM_0;
} else {
return COLOR_TEAM_1;
}
}