63 lines
3.2 KiB
C
63 lines
3.2 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Renegade *
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* *
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* $Archive:: /Commando/Code/Combat/combatdazzle.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 6/13/01 9:05a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COMBATDAZZLE_H
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#define COMBATDAZZLE_H
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#include "always.h"
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#include "dazzle.h"
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/**
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** CombatDazzleClass - this class handles the visibility callback for the combat scene.
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** This handler should be installed while the background scene and the game scene
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** are rendered and it determines visibility by asking the game scene to cast a ray
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** from the camera to the dazzle position.
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*/
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class CombatDazzleClass : public DazzleVisibilityClass
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{
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float Compute_Dazzle_Visibility( RenderInfoClass & rinfo,
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DazzleRenderObjClass * dazzle,
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const Vector3 & point) const;
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};
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extern CombatDazzleClass _TheCombatDazzleHandler;
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#endif
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