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CnC_Renegade/Code/Combat/combatdazzle.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Renegade *
* *
* $Archive:: /Commando/Code/Combat/combatdazzle.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 6/13/01 9:05a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMBATDAZZLE_H
#define COMBATDAZZLE_H
#include "always.h"
#include "dazzle.h"
/**
** CombatDazzleClass - this class handles the visibility callback for the combat scene.
** This handler should be installed while the background scene and the game scene
** are rendered and it determines visibility by asking the game scene to cast a ray
** from the camera to the dazzle position.
*/
class CombatDazzleClass : public DazzleVisibilityClass
{
float Compute_Dazzle_Visibility( RenderInfoClass & rinfo,
DazzleRenderObjClass * dazzle,
const Vector3 & point) const;
};
extern CombatDazzleClass _TheCombatDazzleHandler;
#endif