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CnC_Renegade/Code/Combat/directinput.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/directinput.h $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 1/15/02 5:31p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef DIRECTINPUT_H
#define DIRECTINPUT_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#include "vector3.h"
#include "vector2.h"
typedef enum {
DIK_SHIFT = 0xF0,
DIK_CONTROL,
DIK_ALT,
DIK_WIN,
} DupeKeys;
/*
**
*/
class DirectInput {
public:
typedef enum {
NUM_KEYBOARD_BUTTONS = 256,
NUM_MOUSE_BUTTONS = 3,
NUM_JOYSTICK_BUTTONS = 2
} ButtonCounts;
typedef enum {
MOUSE_X_AXIS,
MOUSE_Y_AXIS,
MOUSE_Z_AXIS,
NUM_MOUSE_AXIS,
} MouseAxis;
typedef enum {
JOYSTICK_X_AXIS,
JOYSTICK_Y_AXIS,
} JoystickAxis;
typedef enum {
DI_BUTTON_HELD = 1,
DI_BUTTON_HIT = 2,
DI_BUTTON_RELEASED = 4
} ButtonStateBitMask;
/*
** Buttons include all keyboard keys, plus the buttons
** on the mouse and joysticks
*/
enum {
BUTTON_KEYBOARD_FIRST = 0,
BUTTON_MOUSE_FIRST = 256,
BUTTON_MOUSE_LEFT = BUTTON_MOUSE_FIRST,
BUTTON_MOUSE_RIGHT,
BUTTON_MOUSE_CENTER,
BUTTON_JOYSTICK_FIRST,
BUTTON_JOYSTICK_A = BUTTON_JOYSTICK_FIRST,
BUTTON_JOYSTICK_B,
BUTTON_MAX
//NUM_BUTTONS,
};
/*
**
*/
static void Init( void );
static void Shutdown( void );
static void Read( void );
static void Flush( void );
static void Acquire(void);
static void Unacquire(void);
/*
**
*/
static int Get_Keyboard_Button( int button ) { return DIKeyboardButtons[ button & 0xFF ]; }
static int Get_Mouse_Button( int button ) { return DIMouseButtons[ button & 0xFF ]; }
static int Get_Joystick_Button( int button ) { return DIJoystickButtons[ button & 0xFF ]; }
static long Get_Mouse_Axis( MouseAxis axis ) { return DIMouseAxis[axis]; }
/*
**
*/
static void Eat_Mouse_Held_States (void);
// Still non-buffered
static long Get_Joystick_Axis_State( JoystickAxis axis );
//
// Cursor support
//
static void Reset_Cursor_Pos (const Vector2 &pos) { CursorPos.X = pos.X; CursorPos.Y = pos.Y; }
static void Get_Cursor_Pos (Vector3 *pos) { *pos = CursorPos; }
//
// Button support
//
static char Get_Button_Value (int button_id);
//
// Return the DIK ID of the last keyboard key pressed
//
static int Get_Last_Key_Pressed (void) { return LastKeyPressed; }
private:
//
// Internal methods
//
static void Update_Double_Clicks (void);
//
// Private member data
//
static char DIKeyboardButtons[NUM_KEYBOARD_BUTTONS];
static char DIMouseButtons[NUM_MOUSE_BUTTONS];
static long DIMouseAxis[NUM_MOUSE_AXIS];
static char DIJoystickButtons[NUM_MOUSE_BUTTONS];
static float ButtonLastHitTime[NUM_KEYBOARD_BUTTONS];
static Vector3 CursorPos;
static bool EatMouseHeld;
static void * DirectInputLibrary;
static int LastKeyPressed;
static bool Captured;
static void ReadKeyboard( void );
static void ReadMouse( void );
static void ReadJoystick( void );
};
///////////////////////////////////////////////////////////
// Get_Button_Value
///////////////////////////////////////////////////////////
WWINLINE char
DirectInput::Get_Button_Value (int button_id)
{
char retval = 0;
if (button_id < BUTTON_MOUSE_FIRST) {
retval = DIKeyboardButtons[button_id];
} else if (button_id < BUTTON_JOYSTICK_FIRST) {
retval = DIMouseButtons[button_id - BUTTON_MOUSE_FIRST];
} else if (button_id < BUTTON_MAX) {
retval = DIJoystickButtons[button_id - BUTTON_JOYSTICK_FIRST];
}
return retval;
}
#endif