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CnC_Renegade/Code/Combat/evasettings.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/evasettings.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/01/01 10:49a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef EVASETTINGS_H
#define EVASETTINGS_H
#include "always.h"
#include "definition.h"
#include "rect.h"
#include "render2d.h"
///////////////////////////////////////////////////////////////////////////////////////////
//
// EvaSettingsDefClass
//
///////////////////////////////////////////////////////////////////////////////////////////
class EvaSettingsDefClass : public DefinitionClass
{
public:
//////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////////////////
EvaSettingsDefClass (void);
~EvaSettingsDefClass (void);
//////////////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////////////
//
// From DefinitionClass
//
virtual uint32 Get_Class_ID (void) const;
virtual PersistClass * Create (void) const ;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
virtual const PersistFactoryClass & Get_Factory (void) const;
static EvaSettingsDefClass * Get_Instance (void) { return EvaSettings; }
//
// Accessors
//
RectClass Get_Objectives_Screen_Rect (void) const;
RectClass Get_Objectives_Text_Rect (void) const;
const RectClass & Get_Objectives_Endcap_Rect (void) const { return ObjectivesEndcapUVRect; }
const RectClass & Get_Objectives_Fadeout_Rect (void) const { return ObjectivesFadeoutUVRect; }
const RectClass & Get_Objectives_Background_Rect (void) const { return ObjectivesBackgroundUVRect; }
const Vector2 & Get_Objectives_Texture_Size (void) const { return ObjectivesTextureSize;; }
RectClass Get_Messages_Screen_Rect (void) const;
RectClass Get_Messages_Text_Rect (void) const;
const RectClass & Get_Messages_Endcap_Rect (void) const { return MessagesEndcapUVRect; }
const RectClass & Get_Messages_Fadeout_Rect (void) const { return MessagesFadeoutUVRect; }
const RectClass & Get_Messages_Background_Rect (void) const { return MessagesBackgroundUVRect; }
const Vector2 & Get_Messages_Texture_Size (void) const { return MessagesTextureSize;; }
Vector2 Get_Messages_Icon_Position (void) const;
//
// Editable support
//
DECLARE_EDITABLE (EvaSettingsDefClass, DefinitionClass);
protected:
//////////////////////////////////////////////////////////////////////////
// Protected member data
//////////////////////////////////////////////////////////////////////////
RectClass ObjectivesScreenRect;
RectClass ObjectivesTextRect;
RectClass ObjectivesEndcapUVRect;
RectClass ObjectivesFadeoutUVRect;
RectClass ObjectivesBackgroundUVRect;
Vector2 ObjectivesTextureSize;
RectClass MessagesScreenRect;
RectClass MessagesTextRect;
RectClass MessagesEndcapUVRect;
RectClass MessagesFadeoutUVRect;
RectClass MessagesBackgroundUVRect;
Vector2 MessagesTextureSize;
Vector2 MessagesIconPos;
static EvaSettingsDefClass * EvaSettings;
};
//////////////////////////////////////////////////////////////////////////
// Get_Objectives_Screen_Rect
//////////////////////////////////////////////////////////////////////////
inline RectClass
EvaSettingsDefClass::Get_Objectives_Screen_Rect (void) const
{
RectClass adjusted_rect = ObjectivesScreenRect;
//
// Convert the normalized screen coords to pixels
//
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
return adjusted_rect;
}
//////////////////////////////////////////////////////////////////////////
// Get_Objectives_Text_Rect
//////////////////////////////////////////////////////////////////////////
inline RectClass
EvaSettingsDefClass::Get_Objectives_Text_Rect (void) const
{
RectClass adjusted_rect = ObjectivesTextRect;
//
// Convert the normalized screen coords to pixels
//
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
return adjusted_rect;
}
//////////////////////////////////////////////////////////////////////////
// Get_Messages_Screen_Rect
//////////////////////////////////////////////////////////////////////////
inline RectClass
EvaSettingsDefClass::Get_Messages_Screen_Rect (void) const
{
RectClass adjusted_rect = MessagesScreenRect;
//
// Convert the normalized screen coords to pixels
//
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
return adjusted_rect;
}
//////////////////////////////////////////////////////////////////////////
// Get_Messages_Text_Rect
//////////////////////////////////////////////////////////////////////////
inline RectClass
EvaSettingsDefClass::Get_Messages_Text_Rect (void) const
{
RectClass adjusted_rect = MessagesTextRect;
//
// Convert the normalized screen coords to pixels
//
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
return adjusted_rect;
}
//////////////////////////////////////////////////////////////////////////
// Get_Messages_Icon_Position
//////////////////////////////////////////////////////////////////////////
inline Vector2
EvaSettingsDefClass::Get_Messages_Icon_Position (void) const
{
Vector2 adjusted_point = MessagesIconPos;
//
// Convert the normalized screen coords to pixels
//
adjusted_point.X *= Render2DClass::Get_Screen_Resolution ().Width ();
adjusted_point.Y *= Render2DClass::Get_Screen_Resolution ().Height ();
return adjusted_point;
}
#endif // EVASETTINGS_H