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CnC_Renegade/Code/Combat/hud.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/hud.h $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 1/03/02 11:42a $*
* *
* $Revision:: 65 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef HUD_H
#define HUD_H
#ifndef ALWAYS_H
#include "always.h"
#endif
/*
**
*/
class ChunkSaveClass;
class ChunkLoadClass;
/*
**
*/
class HUDClass {
public:
static void Init(bool render_available = true);
static void Shutdown();
static void Think();
static void Render();
static void Reset();
static bool Save( ChunkSaveClass &csave );
static bool Load( ChunkLoadClass &cload );
static void Display_Points( float points );
static void Toggle_Hide_Points( void );
static bool Is_Enabled( void );
static void Enable( bool );
static void Force_Weapon_Chart_Update( void );
static void Force_Weapon_Chart_Display( void );
// Powerups
static void Add_Powerup_Weapon( int id, int rounds );
static void Add_Powerup_Ammo( int id, int rounds );
static void Add_Shield_Grant( float strength );
static void Add_Health_Grant( float amount );
static void Add_Shield_Upgrade_Grant( float strength );
static void Add_Health_Upgrade_Grant( float amount );
static void Add_Key_Grant( int key );
static void Add_Objective( int type );
static void Add_Data_Link( void );
static void Add_Map_Reveal( void );
// Damage rendering support
static void Damage_Render( void );
};
#endif