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CnC_Renegade/Code/Combat/systeminfolog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/systeminfolog.h $*
* *
* Author:: Jani Penttinen *
* *
* $Modtime:: 12/04/01 11:00a $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#include "always.h"
#include "wwstring.h"
#ifndef __SYSTEM_INFO_LOG_H
#define __SYSTEM_INFO_LOG_H
class SystemInfoLog
{
public:
static void Set_Current_Level(const char* level_name);
static void Set_State_Loading();
static void Set_State_Playing();
static void Set_State_Exiting();
static void Reset_State();
static void Record_Loading_Time(unsigned time_in_seconds);
static void Record_Frame();
static void Get_Log(StringClass& string);
static void Get_Compact_Log(StringClass& string);
private:
static void Get_Final_String(StringClass& string);
};
// This stuff should go to the playerinfolog...
class PlayerDataClass;
class PlayerInfoLog
{
public:
static void Append_To_Log(PlayerDataClass* data);
static void Set_Current_Map_Name(const char* map_name);
static void Get_Compact_Log(StringClass& string);
static void Report_Tally_Size(int type, int size);
};
#endif