159 lines
5.7 KiB
C
159 lines
5.7 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : combat *
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* *
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* $Archive:: /Commando/Code/Combat/teampurchasesettings.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/23/01 3:15p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TEAMPURCHASESETTINGS_H
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#define __TEAMPURCHASESETTINGS_H
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#include "translatedb.h"
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#include "wwstring.h"
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#include "definition.h"
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//////////////////////////////////////////////////////////////////////
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//
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// TeamPurchaseSettingsDefClass
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//
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//////////////////////////////////////////////////////////////////////
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class TeamPurchaseSettingsDefClass : public DefinitionClass
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{
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public:
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//////////////////////////////////////////////////////////////////////
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// Public constants
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//////////////////////////////////////////////////////////////////////
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typedef enum
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{
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TEAM_GDI = 0,
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TEAM_NOD,
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TEAM_COUNT
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} TEAM;
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//////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////////
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TeamPurchaseSettingsDefClass (void);
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~TeamPurchaseSettingsDefClass (void);
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//////////////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////////////
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//
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// From DefinitionClass
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//
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virtual uint32 Get_Class_ID (void) const;
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virtual PersistClass * Create (void) const ;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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virtual const PersistFactoryClass & Get_Factory (void) const;
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//
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// Accessors
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//
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TEAM Get_Team (void) { return Team; }
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const WCHAR * Get_Enlisted_Name (int index);
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int Get_Enlisted_Definition (int index) { return DefinitionList[index]; }
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const StringClass & Get_Enlisted_Texture (int index) { return TextureList[index]; }
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const WCHAR * Get_Beacon_Name (void) { return TRANSLATE (BeaconNameID); }
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int Get_Beacon_Cost (void) { return BeaconCost; }
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int Get_Beacon_Definition (void) { return BeaconDefinitionID; }
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const StringClass & Get_Beacon_Texture (void) { return BeaconTextureName; }
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const WCHAR * Get_Supply_Name (void) { return TRANSLATE (SupplyNameID); }
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const StringClass & Get_Supply_Texture (void) { return SupplyTextureName; }
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//
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// Singleton access
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//
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static TeamPurchaseSettingsDefClass * Get_Definition (TEAM team);
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//
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// Editable support
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//
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DECLARE_EDITABLE (TeamPurchaseSettingsDefClass, DefinitionClass);
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protected:
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//////////////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////////////
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void Load_Variables (ChunkLoadClass &cload);
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//////////////////////////////////////////////////////////////////////
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// Protected constants
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//////////////////////////////////////////////////////////////////////
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enum
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{
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MAX_ENTRIES = 4
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};
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//////////////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////////////
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TEAM Team;
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//
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// Enlisted character settings
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//
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int DefinitionList[MAX_ENTRIES];
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int NameList[MAX_ENTRIES];
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StringClass TextureList[MAX_ENTRIES];
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//
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// Beacon settings
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//
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int BeaconCost;
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int BeaconDefinitionID;
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int BeaconNameID;
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StringClass BeaconTextureName;
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//
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// Supply settings
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//
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int SupplyNameID;
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StringClass SupplyTextureName;
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static TeamPurchaseSettingsDefClass * DefinitionArray[TEAM_COUNT];
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};
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#endif //__TEAMPURCHASESETTINGS_H
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