294 lines
6.2 KiB
C++
294 lines
6.2 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/Commando/DlgMPConnect.cpp $
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*
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* DESCRIPTION
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* Dialog to inform user that we are connecting to a game host.
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Tom_s $
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*
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* VERSION INFO
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* $Revision: 12 $
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* $Modtime: 2/25/02 11:29a $
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*
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******************************************************************************/
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#include "dlgmpconnect.h"
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#include "gamedata.h"
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#include "gameinitmgr.h"
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#include "campaign.h"
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#include "cnetwork.h"
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#include "resource.h"
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#include <wwdebug\wwdebug.h>
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#include "dlgmainmenu.h"
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#include "gamespyadmin.h"
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#include "specialbuilds.h"
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#include "dialogtests.h"
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#include "dialogmgr.h"
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#include "gamemode.h"
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#include "langmode.h"
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#include "wolgmode.h"
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::DoDialog
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* True if dialog created successfully.
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*
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******************************************************************************/
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bool DlgMPConnect::DoDialog(int teamChoice, unsigned long clanID)
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{
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DlgMPConnect* popup = new DlgMPConnect(teamChoice, clanID);
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if (popup)
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{
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popup->Start_Dialog();
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popup->Release_Ref();
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}
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return (popup != NULL);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::DlgMPConnect
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMPConnect::DlgMPConnect(int teamChoice, unsigned long clanID) :
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PopupDialogClass(IDD_MULTIPLAY_CONNECTING),
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mTeamChoice(teamChoice),
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mClanID(clanID),
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mTheGame(NULL),
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mFailed(false)
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{
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WWDEBUG_SAY(("DlgMPConnect: Instantiated\n"));
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::~DlgMPConnect
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMPConnect::~DlgMPConnect()
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{
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WWDEBUG_SAY(("DlgMPConnect: Destructing\n"));
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::Connected
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*
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* DESCRIPTION
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* Handle connection.
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*
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* INPUTS
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* GameData - Pointer to game data instance
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnect::Connected(cGameData* theGame)
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{
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mTheGame = theGame;
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::Connected
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*
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* DESCRIPTION
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* Handle connection.
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*
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* INPUTS
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* GameData - Pointer to game data instance
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnect::Failed_To_Connect(void)
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{
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mFailed = true;
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::On_Command
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*
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* DESCRIPTION
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* Process command messages from controls
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*
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* INPUTS
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* Ctrl - ID of control
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* Message -
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* Param - 0 = User invoked abort. 1 = Connection refused by server.
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnect::On_Command(int ctrlID, int message, DWORD param)
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{
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if ((IDCANCEL == ctrlID) && (1 != param))
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{
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if (cNetwork::I_Am_Client())
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{
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cNetwork::Cleanup_Client();
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}
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if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy())
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{
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extern void Stop_Main_Loop (int);
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Stop_Main_Loop(EXIT_SUCCESS);
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}
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else if (DialogMgrClass::Get_Dialog_Count () == 1)
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{
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START_DIALOG (MainMenuDialogClass);
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}
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}
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PopupDialogClass::On_Command(ctrlID, message, param);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnect::On_Periodic
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnect::On_Periodic(void)
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{
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PopupDialogClass::On_Periodic();
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if (mTheGame != NULL)
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{
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// Add a reference to keep us alive while we process the game start
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Add_Ref();
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// Remove the dialog from menuing system
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End_Dialog();
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// Check to ensure the settings are playable
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WideStringClass outMsg;
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if (mTheGame->Is_Valid_Settings(outMsg))
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{
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WWDEBUG_SAY(("DlgMPConnect: Starting the game.\n"));
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CampaignManager::Select_Backdrop_Number_By_MP_Type(mTheGame->Get_Game_Type());
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// Start the game!
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GameInitMgrClass::Set_Is_Client_Required(true);
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GameInitMgrClass::Set_Is_Server_Required(false);
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GameInitMgrClass::Start_Game(mTheGame->Get_Map_Name(), mTeamChoice, mClanID);
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}
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else
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{
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WWDEBUG_SAY(("ERROR: %s\n", (const WCHAR*)outMsg));
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}
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// Release the keep alive reference (this will delete this object)
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Release_Ref();
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}
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else
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{
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if (mFailed)
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{
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Add_Ref();
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// Remove the dialog from menuing system
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End_Dialog();
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if (GameModeManager::Find("LAN")->Is_Active())
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{
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PLC->Refusal_Actions();
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}
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else
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{
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GameModeClass* gameMode = GameModeManager::Find("WOL");
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if (gameMode && gameMode->Is_Active())
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{
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WolGameModeClass* wolGame = static_cast<WolGameModeClass*>(gameMode);
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WWASSERT(wolGame);
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wolGame->Refusal_Actions();
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}
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}
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Release_Ref();
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}
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}
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}
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