85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: GameSpyBanList.h
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// Author: Brian Hayes
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// Date: Mar 2002
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// Description: Maintains a list of banned nicknames/hashes/ipaddresses for GameSpy Servers
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//
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#ifndef __GAMESPYBANLIST_H__
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#define __GAMESPYBANLIST_H__
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#include "bittype.h"
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enum GAMESPY_KICK_STATE_ENUM
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{
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GAMESPY_KICK_STATE_INITIAL = 0, // Just connected
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GAMESPY_KICK_STATE_APPROVED, // This user is not in the ban list
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GAMESPY_KICK_STATE_BEGIN, // Give them a message before we boot him
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GAMESPY_KICK_STATE_KICKED, // outta here.
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GAMESPY_KICK_STATE_COUNT
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};
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class BanEntry : public Node<BanEntry *> {
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public:
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BanEntry(const char *name = NULL, const char *ip = NULL, const char *hash_id = NULL,
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const char *ip_mask = NULL, bool rtype = false);
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protected:
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char hashid[33];
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char nickname[40];
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ULONG ipaddress;
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ULONG ipmask;
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bool ruletype;
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public:
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const char *Get_Nick_Name(void) {return (const char *)nickname;}
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const char *Get_Hash_ID(void) {return (const char *)hashid;}
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ULONG Get_Ip_Address(void) {return ipaddress;}
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ULONG Get_Ip_Netmask(void) {return ipmask;}
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bool Get_Rule_Type(void) {return ruletype;}
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};
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class cGameSpyBanList
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{
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public:
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cGameSpyBanList();
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~cGameSpyBanList();
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protected:
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List<BanEntry *> * BanList;
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bool Final_Player_Kick(int id);
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bool Begin_Player_Kick(int id);
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void Strip_Escapes(char *var);
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public:
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void Think(void);
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bool Kick_Player(int id) { return Begin_Player_Kick(id);}
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void Ban_User(const char *nickname, const char *challenge_response = NULL,
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ULONG ipaddress = 0xffffffff);
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bool Is_User_Banned(const char *nickname, const char *challenge_response, ULONG ipaddress);
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void LoadBans(void);
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};
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extern cGameSpyBanList GameSpyBanList;
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#endif // __GAMESPYBANLIST_H__
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