81 lines
3.4 KiB
C
81 lines
3.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/clientfps.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 9/18/01 5:12p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __CLIENTFPS_H__
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#define __CLIENTFPS_H__
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#include "networkobject.h"
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#include "netclassids.h"
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//#include "control.h"
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//-----------------------------------------------------------------------------
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//
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// A C-S mirrored object to inform server of client framerate
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//
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class CClientFps : public NetworkObjectClass
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{
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public:
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CClientFps();
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~CClientFps();
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void Init(void);
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virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTFPS;}
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virtual void Delete(void) {delete this;}
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void Set_Fps(int fps);
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void Act(void);
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virtual void Export_Creation(BitStreamClass &packet);
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virtual void Import_Creation(BitStreamClass &packet);
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virtual void Export_Frequent(BitStreamClass &packet);
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virtual void Import_Frequent(BitStreamClass &packet);
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private:
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int ClientId;
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BYTE Fps;
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};
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//-----------------------------------------------------------------------------
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extern CClientFps * PClientFps;
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//-----------------------------------------------------------------------------
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#endif // __CLIENTFPS_H__
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