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CnC_Renegade/Code/Commando/clientfps.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/clientfps.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 9/18/01 5:12p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __CLIENTFPS_H__
#define __CLIENTFPS_H__
#include "networkobject.h"
#include "netclassids.h"
//#include "control.h"
//-----------------------------------------------------------------------------
//
// A C-S mirrored object to inform server of client framerate
//
class CClientFps : public NetworkObjectClass
{
public:
CClientFps();
~CClientFps();
void Init(void);
virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTFPS;}
virtual void Delete(void) {delete this;}
void Set_Fps(int fps);
void Act(void);
virtual void Export_Creation(BitStreamClass &packet);
virtual void Import_Creation(BitStreamClass &packet);
virtual void Export_Frequent(BitStreamClass &packet);
virtual void Import_Frequent(BitStreamClass &packet);
private:
int ClientId;
BYTE Fps;
};
//-----------------------------------------------------------------------------
extern CClientFps * PClientFps;
//-----------------------------------------------------------------------------
#endif // __CLIENTFPS_H__