176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** Confidential - Westwood Studios ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Commando/clientpingmanager.cpp $*
|
||
|
* *
|
||
|
* $Author:: Steve_t $*
|
||
|
* *
|
||
|
* $Modtime:: 12/09/01 6:40p $*
|
||
|
* *
|
||
|
* $Revision:: 2 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#include "clientpingmanager.h"
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include "systimer.h"
|
||
|
|
||
|
#include "gamemode.h"
|
||
|
#include "cspingrequestevent.h"
|
||
|
#include "cnetwork.h"
|
||
|
|
||
|
//
|
||
|
// Class statics
|
||
|
//
|
||
|
int cClientPingManager::PingNumber = 0;
|
||
|
DWORD cClientPingManager::TimeSentMs = 0;
|
||
|
DWORD cClientPingManager::LastRoundTripPingMs = 0;
|
||
|
DWORD cClientPingManager::AvgRoundTripPingMs = 0;
|
||
|
bool cClientPingManager::IsAwaitingResponse = false;
|
||
|
DWORD cClientPingManager::RoundTripPingSamplesMs[];
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void
|
||
|
cClientPingManager::Init
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
{
|
||
|
PingNumber = 0;
|
||
|
TimeSentMs = 0;
|
||
|
LastRoundTripPingMs = 0;
|
||
|
AvgRoundTripPingMs = 0;
|
||
|
IsAwaitingResponse = false;
|
||
|
|
||
|
for (int i = 0; i < MAX_SAMPLES; i++)
|
||
|
{
|
||
|
RoundTripPingSamplesMs[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void
|
||
|
cClientPingManager::Think
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
{
|
||
|
if (GameModeManager::Find("Combat")->Is_Active() && cNetwork::I_Am_Only_Client())
|
||
|
{
|
||
|
if (!IsAwaitingResponse)
|
||
|
{
|
||
|
DWORD time_now_ms = TIMEGETTIME();
|
||
|
if (time_now_ms - TimeSentMs >= MIN_PING_DELAY_MS)
|
||
|
{
|
||
|
PingNumber++;
|
||
|
TimeSentMs = time_now_ms;
|
||
|
IsAwaitingResponse = true;
|
||
|
|
||
|
cCsPingRequestEvent * p_event = new cCsPingRequestEvent;
|
||
|
p_event->Init(PingNumber);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Propagate latency data to combat
|
||
|
//
|
||
|
CombatManager::Set_Last_Round_Trip_Ping_Ms(LastRoundTripPingMs);
|
||
|
CombatManager::Set_Avg_Round_Trip_Ping_Ms(AvgRoundTripPingMs);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DWORD
|
||
|
cClientPingManager::Get_Last_Round_Trip_Ping_Ms
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
{
|
||
|
return LastRoundTripPingMs;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DWORD
|
||
|
cClientPingManager::Get_Avg_Round_Trip_Ping_Ms
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
{
|
||
|
return AvgRoundTripPingMs;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void
|
||
|
cClientPingManager::Compute_Average_Round_Trip_Ping_Ms
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
{
|
||
|
//
|
||
|
// This is the average of MAX_SAMPLES non-zero pings.
|
||
|
//
|
||
|
|
||
|
AvgRoundTripPingMs = 0;
|
||
|
|
||
|
DWORD num_pings = 0;
|
||
|
DWORD total_ping = 0;
|
||
|
|
||
|
for (int i = 0; i < MAX_SAMPLES; i++)
|
||
|
{
|
||
|
if (RoundTripPingSamplesMs[i] != 0)
|
||
|
{
|
||
|
num_pings++;
|
||
|
total_ping += RoundTripPingSamplesMs[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (num_pings > 0)
|
||
|
{
|
||
|
AvgRoundTripPingMs = (DWORD)(total_ping / (float) num_pings);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void
|
||
|
cClientPingManager::Response_Received
|
||
|
(
|
||
|
int ping_number
|
||
|
)
|
||
|
{
|
||
|
if (ping_number == PingNumber)
|
||
|
{
|
||
|
LastRoundTripPingMs = TIMEGETTIME() - TimeSentMs;
|
||
|
RoundTripPingSamplesMs[PingNumber % MAX_SAMPLES] = LastRoundTripPingMs;
|
||
|
Compute_Average_Round_Trip_Ping_Ms();
|
||
|
IsAwaitingResponse = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WWDEBUG_SAY(("WARNING: cClientPingManager::Response_Received ping number mismatch (%d, %d)\n",
|
||
|
ping_number, PingNumber));
|
||
|
}
|
||
|
}
|