262 lines
9.6 KiB
C
262 lines
9.6 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/cnetwork.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 2/19/02 4:49p $*
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* *
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* $Revision:: 76 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#ifndef CNETWORK_H
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#define CNETWORK_H
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#include "always.h"
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#include "vector3.h"
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#include "w3d_file.h"
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#include "teammanager.h"
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#include "comnetrcvinst.h"
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#include "comnetrcv.h"
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#include "connect.h"
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#include "nethandler.h"
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#include "regbool.h"
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#define MAX_TEXTMESSAGE_LENGTH 200
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class cPlayer;
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class cTeam;
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class cPacket;
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class ScriptableGameObj;
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class SmartGameObj;
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class ChunkSaveClass;
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class ChunkLoadClass;
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class cMsgStatList;
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class cMsgStatListGroup;
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class Render2DTextClass;
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class VisTableClass;
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//-----------------------------------------------------------------------------
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class cNetwork
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{
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public:
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enum {
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ALL = -1, // for sending to everyone
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};
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static void Compute_Exe_Key(void);
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static void Onetime_Init(void);
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static void Onetime_Shutdown(void);
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static void Update();
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static bool Save(ChunkSaveClass & csave);
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static bool Load(ChunkLoadClass & cload);
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static float Get_Distance_Priority(Vector3 & pos1, Vector3 & pos2);
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static void Update_Fps(void);
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static int Get_Fps(void) {return Fps;}
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static int Get_Think_Count(void) {return ThinkCount;}
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static void Shell_Command(LPCSTR command);
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static void Server_Packet_Handler(cPacket & packet, int rhost_id);
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static void Client_Packet_Handler(cPacket & packet);
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static void Server_Broken_Connection_Handler(int rhost_id);
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static void Client_Broken_Connection_Handler(void);
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static void Accept_Handler(void);
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static void Refusal_Handler(REFUSAL_CODE refusal_code);
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static void Connection_Handler(int new_rhost_id);
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static REFUSAL_CODE Application_Acceptance_Handler(cPacket & packet);
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static void Eviction_Handler(int evicted_rhost_id);
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static bool I_Am_Client(void) {return PClientConnection != NULL;}
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static bool I_Am_Server(void) {return PServerConnection != NULL;}
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static bool I_Am_Only_Client(void) {return PClientConnection != NULL && PServerConnection == NULL;}
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static bool I_Am_Only_Server(void) {return PClientConnection == NULL && PServerConnection != NULL;}
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static bool I_Am_Client_Server(void) {return PClientConnection != NULL && PServerConnection != NULL;}
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static bool I_Am_God(void);
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// Sending Simple Client Packets
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static int Send_Object_Update(NetworkObjectClass *object, int client_id);
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static void Tell_Client_About_Dynamic_Objects(int recipient_client_id, Vector3 & dest_pos);
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static void Tell_Client_About_Delete_Notifications(int recipient_client_id);
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static void Tell_Server_About_Dynamic_Objects(void);
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static void Server_Kill_Connection(int client_id);
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static void Set_Receiver(CombatNetworkReceiver *receiver ) {Receiver = receiver;}
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static void Process_Eviction_Sc(cPacket & packet);
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static void Cleanup_After_Client(int client_id);
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static void Delete_Player_Objects(int client_id);
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static void Remove_Player(int player_id);
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static void Test_For_Team_Defaulting(cPlayer * p_player);
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static void Packet_Graph(Render2DTextClass * renderer, cMsgStatList * p_stat_list, int watch_type, LPCSTR label);
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static void Watch_Packets(Render2DTextClass * renderer);
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static void Bandwidth_Graph(Render2DTextClass * renderer, LPCSTR label, int count, int target_bps, float packetloss_pc,
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const int bar_color, bool is_send, float threshold_priority);
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static void Watch_Bandwidth(Render2DTextClass * renderer);
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static void Latency_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, cRemoteHost * p_rhost);
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static void Last_Contact_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, cRemoteHost * p_rhost);
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static void List_Size_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int count);
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static void List_Time_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int time_ms);
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static void List_Packet_Size_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int count);
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static void Watch_Latency(Render2DTextClass * renderer);
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static void Watch_Last_Contact(Render2DTextClass * renderer);
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static void Watch_Size_Lists(Render2DTextClass * renderer);
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static void Watch_Time_Lists(Render2DTextClass * renderer);
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static void Watch_Packet_Size_Lists(Render2DTextClass * renderer);
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static void Simulation_Warnings(Render2DTextClass * renderer);
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static void Connection_Status_Change_Feedback(void);
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static void Client_Send_Packet(cPacket & packet, int mode);
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static void Server_Send_Packet(cPacket & packet, int mode, int recipient = ALL);
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static void Server_Send_Packet_To_All_Connected(cPacket & packet, int mode);
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static int Show_Welcome_Message(WideStringClass & name);
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static cPlayer * Get_My_Player_Object(void);
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static int Get_My_Team_Number(void);
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static Vector3 Get_My_Color(void);
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static LPCSTR Get_Client_String(int recipient);
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static LPCSTR Get_Client_Enumeration_String(void);
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static cRemoteHost * Get_Server_Rhost(int client_id);
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static cRemoteHost * Get_Client_Rhost(void);
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static float Get_Server_Rhost_Threshold_Priority(int client_id);
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static float Get_Client_Rhost_Threshold_Priority(void);
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static int Get_My_Id(void);
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static int Get_Exe_Key(void) { return ExeKey; }
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static int Get_Exe_CRC(void) { return ExeCRC; }
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static int Get_Strings_CRC(void) { return StringsCRC; }
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static void Set_Desired_Frame_Sleep_Ms(int b);
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static void Set_Simulated_Packet_Loss_Pc(int b);
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static void Set_Simulated_Packet_Duplication_Pc(int b);
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static void Set_Simulated_Latency_Range_Ms(int lower, int upper);
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static void Set_Spam_Count(int spam_count);
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static void Get_Simulated_Latency_Range_Ms(int & lower, int & upper);
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static void Set_Graphing_Y(float y) {GraphingY = y;}
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static void Init_Client(unsigned short my_port = 0);
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static void Init_Server(void);
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static void Cleanup_Server(void);
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static void Cleanup_Client(void);
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static void Flush(void);//TSS2001e
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static void SwitchTeam(int newTeam);
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static void Enable_Waiting_Players(void);
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//
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// Hide...
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//
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static cConnection * PServerConnection;
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static cConnection * PClientConnection;
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// Temp - going away later. ST - 10/16/2001 9:33PM
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static bool SensibleUpdates;
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private:
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static int Get_Data_Files_CRC(void);
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static void Shared_Client_And_Server_Think(void);
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static bool Client_Think(void);
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static bool Server_Think(void);
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static void Hibernation_Think(void);
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static void End_Game_Test(void);
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static void Intermission_Over_Processing(void);
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static VisTableClass * Peek_Temp_Vis_Table(void);
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static CombatNetworkReceiver *Receiver;
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static CombatNetworkReceiverInstanceClass * NetworkReceiver;
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static char ClientString[300]; // used by Get_Client_String
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static char ClientEnumerationString[300]; // used by Get_Client_Enumeration_String
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static bool LastServerConnectionStateBad;
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//
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// Version validation data
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//
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static int ExeKey;
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static int ExeCRC;
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static int StringsCRC;
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//
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// Server-specific data
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//
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static char MessageToSend[MAX_TEXTMESSAGE_LENGTH];
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static char Command[MAX_TEXTMESSAGE_LENGTH];
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static float GraphingY;
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static float BandwidthBarLength;
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static int BandwidthScaler;
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static GameCombatNetworkHandlerClass NetHandler;
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static int Fps;
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static int ThinkCount;
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static cMsgStatList * PClientStatList;
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static cMsgStatListGroup * PServerStatListGroup;
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static bool HaveDoneTeamChangeDialog;
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static bool HaveDoneMotdDialog;
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static VisTableClass * VisTable;
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};
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#endif
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