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CnC_Renegade/Code/Commando/commandosaveload.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/commandosaveload.cpp $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 9/06/01 1:57p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "commandosaveload.h"
#include "chunkio.h"
#include "cnetwork.h"
#include "debug.h"
#include "wwmemlog.h"
#include "god.h"
#include "campaign.h"
/*
**
*/
CommandoSaveLoadClass _CommandoSaveLoad;
enum {
CHUNKID_NETWORK = 1011991043,
CHUNKID_GOD,
CHUNKID_CAMPAIGN,
};
/*
**
*/
bool CommandoSaveLoadClass::Save( ChunkSaveClass &csave )
{
WWMEMLOG(MEM_GAMEDATA);
csave.Begin_Chunk( CHUNKID_NETWORK );
cNetwork::Save( csave );
csave.End_Chunk();
csave.Begin_Chunk( CHUNKID_GOD );
cGod::Save( csave );
csave.End_Chunk();
csave.Begin_Chunk( CHUNKID_CAMPAIGN );
CampaignManager::Save( csave );
csave.End_Chunk();
return true;
}
bool CommandoSaveLoadClass::Load( ChunkLoadClass &cload )
{
WWMEMLOG(MEM_GAMEDATA);
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID()) {
case CHUNKID_NETWORK:
cNetwork::Load( cload );
break;
case CHUNKID_GOD:
cGod::Load( cload );
break;
case CHUNKID_CAMPAIGN:
CampaignManager::Load( cload );
break;
default:
Debug_Say(( "Unrecognized Commando chunkID\n" ));
break;
}
cload.Close_Chunk();
}
return true;
}