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CnC_Renegade/Code/Commando/console.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/console.h $*
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 7/25/01 2:12p $*
* *
* $Revision:: 12 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CONSOLE_H
#define CONSOLE_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
#ifndef BITTYPE_H
#include "bittype.h"
#endif
class WWProfileIterator;
#define Get_Console() ConsoleGameModeClass::Get_Instance()
/*
** Game (Sub) Mode to display console & fps
*/
class ConsoleGameModeClass : public GameModeClass {
public:
virtual const char *Name() { return "Console"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think(); // called each time through the main loop
virtual void Render() {} // called each time through the main loop
void Parse_Input( char * string );
//void Toggle_FPS( void ) { FPSActive = !FPSActive; }
bool Is_FPS_Active( void ) { return FPSActive; }
void Set_FPS_Active( bool onoff ) { FPSActive = onoff; }
void Toggle_Player_Position( void ) { ShowPlayerPosition = !ShowPlayerPosition; }
void Set_Player_Position( Vector3 & pos, float facing ) { PlayerPosition = pos; PlayerFacing = facing; }
void Profile_Command( const char * command );
static ConsoleGameModeClass * Get_Instance() { return Instance; }
static void Load_Registry_Keys(void);
static void Save_Registry_Keys(void);
private:
void Clear_Suggestion(void);
void Accept_Suggestion(char * cmd);
void Update_Suggestion(char * cmd,bool go_to_next);
enum {
MAX_INPUT_LINE_LENGTH = 100,
MAX_DRAWER_CHARS = 4000,
};
char InputLine[MAX_INPUT_LINE_LENGTH];
char HelpLine[MAX_INPUT_LINE_LENGTH];
char Suggestion[MAX_INPUT_LINE_LENGTH];
bool InputActive;
bool FPSActive;
int FPSFrames;
float FPSTime;
float FPSLastTime;
float FPS;
bool ShowPlayerPosition;
Vector3 PlayerPosition;
float PlayerFacing;
// Profile Display
WWProfileIterator * ProfileIterator;
void Update_Profile( void );
void Begin_Profile_Log( void );
void End_Profile_Log( void );
void Process_Profile_Log( void );
void Update_Memory_Log( void );
bool PerformanceSamplingActive;
DWORD ConsoleInputType;
int PromptLength;
static const float LeftMargin;
static ConsoleGameModeClass * Instance;
};
#endif