132 lines
4.5 KiB
C
132 lines
4.5 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** Confidential - Westwood Studios ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Commando/console.h $*
|
||
|
* *
|
||
|
* $Author:: Jani_p $*
|
||
|
* *
|
||
|
* $Modtime:: 7/25/01 2:12p $*
|
||
|
* *
|
||
|
* $Revision:: 12 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#ifndef CONSOLE_H
|
||
|
#define CONSOLE_H
|
||
|
|
||
|
#ifndef ALWAYS_H
|
||
|
#include "always.h"
|
||
|
#endif
|
||
|
|
||
|
#ifndef GAMEMODE_H
|
||
|
#include "gamemode.h"
|
||
|
#endif
|
||
|
|
||
|
#ifndef BITTYPE_H
|
||
|
#include "bittype.h"
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class WWProfileIterator;
|
||
|
|
||
|
|
||
|
|
||
|
#define Get_Console() ConsoleGameModeClass::Get_Instance()
|
||
|
|
||
|
/*
|
||
|
** Game (Sub) Mode to display console & fps
|
||
|
*/
|
||
|
class ConsoleGameModeClass : public GameModeClass {
|
||
|
public:
|
||
|
|
||
|
virtual const char *Name() { return "Console"; } // the name of this mode
|
||
|
virtual void Init(); // called when the mode is activated
|
||
|
virtual void Shutdown(); // called when the mode is deactivated
|
||
|
virtual void Think(); // called each time through the main loop
|
||
|
virtual void Render() {} // called each time through the main loop
|
||
|
|
||
|
void Parse_Input( char * string );
|
||
|
//void Toggle_FPS( void ) { FPSActive = !FPSActive; }
|
||
|
bool Is_FPS_Active( void ) { return FPSActive; }
|
||
|
void Set_FPS_Active( bool onoff ) { FPSActive = onoff; }
|
||
|
|
||
|
void Toggle_Player_Position( void ) { ShowPlayerPosition = !ShowPlayerPosition; }
|
||
|
void Set_Player_Position( Vector3 & pos, float facing ) { PlayerPosition = pos; PlayerFacing = facing; }
|
||
|
|
||
|
void Profile_Command( const char * command );
|
||
|
|
||
|
static ConsoleGameModeClass * Get_Instance() { return Instance; }
|
||
|
|
||
|
static void Load_Registry_Keys(void);
|
||
|
static void Save_Registry_Keys(void);
|
||
|
|
||
|
private:
|
||
|
|
||
|
void Clear_Suggestion(void);
|
||
|
void Accept_Suggestion(char * cmd);
|
||
|
void Update_Suggestion(char * cmd,bool go_to_next);
|
||
|
|
||
|
enum {
|
||
|
MAX_INPUT_LINE_LENGTH = 100,
|
||
|
MAX_DRAWER_CHARS = 4000,
|
||
|
};
|
||
|
|
||
|
char InputLine[MAX_INPUT_LINE_LENGTH];
|
||
|
char HelpLine[MAX_INPUT_LINE_LENGTH];
|
||
|
char Suggestion[MAX_INPUT_LINE_LENGTH];
|
||
|
bool InputActive;
|
||
|
|
||
|
bool FPSActive;
|
||
|
int FPSFrames;
|
||
|
float FPSTime;
|
||
|
float FPSLastTime;
|
||
|
float FPS;
|
||
|
|
||
|
bool ShowPlayerPosition;
|
||
|
Vector3 PlayerPosition;
|
||
|
float PlayerFacing;
|
||
|
|
||
|
// Profile Display
|
||
|
WWProfileIterator * ProfileIterator;
|
||
|
|
||
|
void Update_Profile( void );
|
||
|
void Begin_Profile_Log( void );
|
||
|
void End_Profile_Log( void );
|
||
|
void Process_Profile_Log( void );
|
||
|
void Update_Memory_Log( void );
|
||
|
|
||
|
bool PerformanceSamplingActive;
|
||
|
DWORD ConsoleInputType;
|
||
|
int PromptLength;
|
||
|
static const float LeftMargin;
|
||
|
|
||
|
static ConsoleGameModeClass * Instance;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|