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CnC_Renegade/Code/Commando/dlgevaviewertab.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgevaviewertab.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/09/01 6:03p $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLG_EVA_VIEWER_TAB_H
#define __DLG_EVA_VIEWER_TAB_H
#include "childdialog.h"
#include "wwstring.h"
#include "widestring.h"
#include "vector.h"
#include "encyclopediamgr.h"
#include "playertype.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class ListCtrlClass;
class DialogTextClass;
class ViewerCtrlClass;
////////////////////////////////////////////////////////////////
//
// EvaViewerObjectClass
//
////////////////////////////////////////////////////////////////
class EvaViewerObjectClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
EvaViewerObjectClass (void) :
ID (0),
PlayerType (PLAYERTYPE_NEUTRAL),
MinDistance (0) {}
~EvaViewerObjectClass (void) {}
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
bool operator== (const EvaViewerObjectClass &src) const { return false; }
bool operator!= (const EvaViewerObjectClass &src) const { return true; }
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
int Get_ID (void) const { return ID; }
const WCHAR * Get_Name (void) const { return Name; }
const WCHAR * Get_Description (void) const { return Description; }
const WCHAR * Get_Affiliation (void) const { return Affiliation; }
const char * Get_Model_Name (void) const { return ModelName; }
const char * Get_Anim_Name (void) const { return AnimName; }
const char * Get_Definition_Name (void) const { return DefinitionName; }
float Get_Min_Distance (void) const { return MinDistance; }
int Get_Player_Type (void) const { return PlayerType; }
void Set_ID (int id) { ID = id; }
void Set_Name (const WCHAR *name) { Name = name; }
void Set_Description (const WCHAR *string) { Description = string; }
void Set_Affiliation (const WCHAR *string) { Affiliation = string; }
void Set_Model_Name (const char *name) { ModelName = name; }
void Set_Anim_Name (const char *name) { AnimName = name; }
void Set_Definition_Name (const char *name) { DefinitionName = name; }
void Set_Min_Distance (float dist) { MinDistance = dist; }
void Set_Player_Type (int type) { PlayerType = type; }
protected:
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
WideStringClass Name;
WideStringClass Description;
WideStringClass Affiliation;
StringClass ModelName;
StringClass AnimName;
StringClass DefinitionName;
float MinDistance;
int ID;
int PlayerType;
};
////////////////////////////////////////////////////////////////
//
// EvaViewerTabClass
//
////////////////////////////////////////////////////////////////
class EvaViewerTabClass : public ChildDialogClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
EvaViewerTabClass (int resource_id);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Data
//
void Set_INI_Filename (const char *filename) { INIFilename = filename; }
//
// Configuration
//
void Set_List_Ctrl (ListCtrlClass *list_ctrl) { ListCtrl = list_ctrl; }
void Set_Description_Ctrl (DialogTextClass *ctrl) { DescriptionCtrl = ctrl; }
void Set_Affiliation_Ctrl (DialogTextClass *ctrl) { AffiliationCtrl = ctrl; }
void Set_Viewer_Ctrl (ViewerCtrlClass *ctrl) { ViewerCtrl = ctrl; }
void Set_Encyclopedia_Type (EncyclopediaMgrClass::TYPE type) { EncyclopediaType = type; }
//
// Notifications
//
void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
void On_ViewerCtrl_Model_Loaded (ViewerCtrlClass *viewer_ctrl, int ctrl_id, RenderObjClass *model);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_Init_Dialog (void);
void On_Destroy_Dialog (void);
void View_Entry (int entry_index);
void Build_Object_List (void);
void Prepare_Model (RenderObjClass *model);
////////////////////////////////////////////////////////////////
// Static methods
////////////////////////////////////////////////////////////////
static int CALLBACK ListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
ListCtrlClass * ListCtrl;
DialogTextClass * DescriptionCtrl;
DialogTextClass * AffiliationCtrl;
ViewerCtrlClass * ViewerCtrl;
StringClass INIFilename;
EncyclopediaMgrClass::TYPE EncyclopediaType;
DynamicVectorClass<EvaViewerObjectClass> ObjectList;
};
#endif //__DLG_EVA_VIEWER_TAB_H