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CnC_Renegade/Code/Commando/dlgmpingameteamchat.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgmpingameteamchat.cpp $*
* *
* Author:: Tom SS *
* *
* $Modtime:: 10/12/01 3:50p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgmpingameteamchat.h"
#include "cnetwork.h"
#include "dialogcontrol.h"
#include "dialogmgr.h"
#include "gamedata.h"
#include "cstextobj.h"
#include "sctextobj.h"
////////////////////////////////////////////////////////////////
//
// MPIngameTeamChatPopupClass
//
////////////////////////////////////////////////////////////////
void
MPIngameTeamChatPopupClass::On_Init_Dialog (void)
{
WWASSERT(The_Game() != NULL);
Set_Background_Darkened(false);
PopupDialogClass::On_Init_Dialog ();
}
////////////////////////////////////////////////////////////////
//
// On_Key_Down
//
////////////////////////////////////////////////////////////////
bool
MPIngameTeamChatPopupClass::On_Key_Down (uint32 key_id, uint32 key_data)
{
bool retval = false;
retval = PopupDialogClass::On_Key_Down (key_id, key_data);
if (key_id == VK_RETURN)
{
WideStringClass msg = Get_Dlg_Item_Text(IDC_MULTIPLAY_INGAME_CHAT_EDIT);
if (msg.Get_Length() > 0)
{
cCsTextObj * p_message = new cCsTextObj;
p_message->Init(msg, TEXT_MESSAGE_TEAM, cNetwork::Get_My_Id(), -1);
}
End_Dialog ();
}
return retval;
}