89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgmpingameteamchat.cpp $*
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* *
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* Author:: Tom SS *
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* *
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* $Modtime:: 10/12/01 3:50p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgmpingameteamchat.h"
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#include "cnetwork.h"
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#include "dialogcontrol.h"
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#include "dialogmgr.h"
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#include "gamedata.h"
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#include "cstextobj.h"
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#include "sctextobj.h"
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////////////////////////////////////////////////////////////////
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//
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// MPIngameTeamChatPopupClass
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//
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////////////////////////////////////////////////////////////////
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void
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MPIngameTeamChatPopupClass::On_Init_Dialog (void)
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{
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WWASSERT(The_Game() != NULL);
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Set_Background_Darkened(false);
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PopupDialogClass::On_Init_Dialog ();
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Key_Down
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//
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////////////////////////////////////////////////////////////////
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bool
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MPIngameTeamChatPopupClass::On_Key_Down (uint32 key_id, uint32 key_data)
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{
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bool retval = false;
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retval = PopupDialogClass::On_Key_Down (key_id, key_data);
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if (key_id == VK_RETURN)
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{
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WideStringClass msg = Get_Dlg_Item_Text(IDC_MULTIPLAY_INGAME_CHAT_EDIT);
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if (msg.Get_Length() > 0)
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{
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cCsTextObj * p_message = new cCsTextObj;
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p_message->Init(msg, TEXT_MESSAGE_TEAM, cNetwork::Get_My_Id(), -1);
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}
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End_Dialog ();
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}
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return retval;
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}
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