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CnC_Renegade/Code/Commando/dlgmpwolquickmatchoptions.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef QUICKMATCH_OPTIONS
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgmpwolquickmatchoptions.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/14/01 5:10p $*
* *
* $Revision:: 17 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgmpwolquickmatchoptions.h"
#include "dlgmpwolbuddies.h"
#include "dlgmpwolchat.h"
#include "renegadedialogmgr.h"
#include "comboboxctrl.h"
#include "sliderctrl.h"
#include "shortcutbarctrl.h"
#include "translatedb.h"
#include "string_ids.h"
#include "GameData.h"
#include "MPSettingsMgr.h"
////////////////////////////////////////////////////////////////
//
// MPWolQuickMatchOptionsMenuClass
//
////////////////////////////////////////////////////////////////
MPWolQuickMatchOptionsMenuClass::MPWolQuickMatchOptionsMenuClass (void) :
MenuDialogClass (IDD_MP_WOL_QUICKMATCH_OPTIONS)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPWolQuickMatchOptionsMenuClass::On_Init_Dialog (void)
{
WideStringClass entry_text;
//
// Configure the shortcut bar
//
ShortcutBarCtrlClass* bar = (ShortcutBarCtrlClass*)Get_Dlg_Item(IDC_SHORTCUT_BAR);
if (bar) {
bar->Add_Button(IDC_MP_SHORTCUT_BUDDIES, TRANSLATE(IDS_MP_SHORTCUT_BUDDIES));
bar->Add_Button (IDC_MP_SHORTCUT_INTERNET_OPTIONS, TRANSLATE (IDS_INTERNET_OPTIONS));
bar->Add_Button(IDC_MP_SHORTCUT_CHAT, TRANSLATE(IDS_MP_SHORTCUT_CHAT));
bar->Add_Button(IDC_MP_SHORTCUT_NEWS, TRANSLATE(IDS_MP_SHORTCUT_NEWS));
bar->Add_Button(IDC_MP_SHORTCUT_CLANS, TRANSLATE(IDS_MP_SHORTCUT_CLANS));
bar->Add_Button(IDC_MP_SHORTCUT_RANKINGS, TRANSLATE(IDS_MP_SHORTCUT_RANKINGS));
bar->Add_Button(IDC_MP_SHORTCUT_NET_STATUS, TRANSLATE(IDS_MP_SHORTCUT_NET_STATUS));
}
// Configure the sliders
/*
((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Set_Range(0, 10);
const char* mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_DEATHMATCH);
int pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Set_Pos(pref);
Update_Slider_Text(IDC_DM_SLIDER);
((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Set_Range(0, 10);
mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_TEAM_DEATHMATCH);
pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Set_Pos(pref);
Update_Slider_Text(IDC_TDM_SLIDER);
((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Set_Range(0, 10);
//const char * mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_CNC);
const char * mode = cGameDataCnc::Get_Game_Type_Name();
int pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Set_Pos(pref);
Update_Slider_Text(IDC_CNC_SLIDER);
*/
Check_Dlg_Button(IDC_REMEMBER_CHECK, false);
MenuDialogClass::On_Init_Dialog();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
MPWolQuickMatchOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
if (ctrl_id == IDOK) {
if (Save_Settings()) {
End_Dialog();
}
}
MenuDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_SliderCtrl_Pos_Changed
//
////////////////////////////////////////////////////////////////
void
MPWolQuickMatchOptionsMenuClass::On_SliderCtrl_Pos_Changed
(
SliderCtrlClass * slider_ctrl,
int ctrl_id,
int new_pos
)
{
Update_Slider_Text (ctrl_id);
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Slider_Text
//
////////////////////////////////////////////////////////////////
void
MPWolQuickMatchOptionsMenuClass::Update_Slider_Text(int ctrl_id)
{
WideStringClass new_string;
int new_pos = ((SliderCtrlClass*)Get_Dlg_Item(ctrl_id))->Get_Pos();
// Determine which string to use for the given position
if (new_pos <= 2) {
new_string = TRANSLATE (IDS_MP_QM_UNDESIRABLE);
} else if (new_pos <= 5) {
new_string = TRANSLATE (IDS_MP_QM_DESIRABLE);
} else if (new_pos <= 7) {
new_string = TRANSLATE (IDS_MP_QM_VERY_DESIRABLE);
} else {
new_string = TRANSLATE (IDS_MP_QM_EXTREMELY_DESIRABLE);
}
// Now update the associated text
switch (ctrl_id)
{
case IDC_DM_SLIDER:
Set_Dlg_Item_Text (IDC_DM_STATIC, new_string);
break;
case IDC_TDM_SLIDER:
Set_Dlg_Item_Text (IDC_TDM_STATIC, new_string);
break;
case IDC_CTF_SLIDER:
Set_Dlg_Item_Text (IDC_CTF_STATIC, new_string);
break;
case IDC_CNC_SLIDER:
Set_Dlg_Item_Text (IDC_CNC_STATIC, new_string);
break;
}
return ;
}
bool MPWolQuickMatchOptionsMenuClass::Save_Settings(void)
{
int sum = 0;
/*
int pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Get_Pos();
const char* mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_DEATHMATCH);
MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
sum += pref;
pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Get_Pos();
mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_TEAM_DEATHMATCH);
MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
sum += pref;
int pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Get_Pos();
//const char * mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_CNC);
const char * mode = cGameDataCnc::Get_Game_Type_Name();
MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
sum += pref;
*/
if (Is_Dlg_Button_Checked(IDC_REMEMBER_CHECK)) {
MPSettingsMgrClass::Save_QuickMatch_Mode_Preferences();
}
if (sum == 0) {
DlgMsgBox::DoDialog(TRANSLATE (IDS_MENU_INVALID_QM_SETTINGS_TITLE), TRANSLATE (IDS_MENU_INVALID_QM_SETTINGS));
return false;
}
return true;
}
#endif // QUICKMATCH_OPTIONS