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CnC_Renegade/Code/Commando/gamespycschallengeresponseevent.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/gamespycschallengeresponseevent.cpp $*
* *
* $Author:: Bhayes $*
* *
* $Modtime:: 3/22/02 12:32p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "gamespycschallengeresponseevent.h"
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "apppackettypes.h"
#include "networkobjectmgr.h"
#include "playermanager.h"
#include "CDKeyAuth.h"
DECLARE_NETWORKOBJECT_FACTORY(cGameSpyCsChallengeResponseEvent, NETCLASSID_GAMESPYCSCHALLENGERESPONSEEVENT);
//-----------------------------------------------------------------------------
cGameSpyCsChallengeResponseEvent::cGameSpyCsChallengeResponseEvent
(
void
)
{
ClientId = -1;
ChallengeResponseString.Format("");
Set_App_Packet_Type(APPPACKETTYPE_GAMESPYCSCHALLENGERESPONSEEVENT);
}
//-----------------------------------------------------------------------------
void
cGameSpyCsChallengeResponseEvent::Init
(
StringClass & challenge_string
)
{
WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Init\n"));
WWASSERT(cNetwork::I_Am_Client());
ClientId = cNetwork::Get_My_Id();
//TODO_AUTH - construct ChallengeResponseString here from challenge_string,
// CD-KEY, random value.
CCDKeyAuth::AuthSerial(challenge_string.Peek_Buffer(), ChallengeResponseString);
// Get Serial Number
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
if (cNetwork::I_Am_Server()) {
Act();
} else {
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cGameSpyCsChallengeResponseEvent::Act
(
void
)
{
WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Act\n"));
WWASSERT(cNetwork::I_Am_Server());
cPlayer * p_player = cPlayerManager::Find_Player(ClientId);
if (p_player != NULL)
{
WWDEBUG_SAY((" Validating client %d against validation server.\n", ClientId));
CCDKeyAuth::AuthenticateUser(ClientId, p_player->Get_Ip_Address(),
p_player->Get_GameSpy_Challenge_String().Peek_Buffer(),
ChallengeResponseString.Peek_Buffer());
if (ChallengeResponseString.Get_Length() > 31) {
StringClass tmpstr = ChallengeResponseString;
if (tmpstr.Get_Length() > 32) tmpstr.Erase(32, tmpstr.Get_Length()-32);
p_player->Set_GameSpy_Hash_Id(tmpstr);
}
p_player->Set_GameSpy_Auth_State(GAMESPY_AUTH_STATE_VALIDATING);
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGameSpyCsChallengeResponseEvent::Export_Creation
(
BitStreamClass & packet
)
{
WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Export_Creation\n"));
WWASSERT(cNetwork::I_Am_Only_Client());
cNetEvent::Export_Creation(packet);
packet.Add(ClientId);
WWASSERT(ChallengeResponseString.Get_Length() <= MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
packet.Add_Terminated_String(ChallengeResponseString.Peek_Buffer());
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGameSpyCsChallengeResponseEvent::Import_Creation
(
BitStreamClass & packet
)
{
WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Import_Creation\n"));
WWASSERT(cNetwork::I_Am_Server());
cNetEvent::Import_Creation(packet);
packet.Get(ClientId);
packet.Get_Terminated_String(
ChallengeResponseString.Get_Buffer(MAX_CHALLENGE_RESPONSE_STRING_LENGTH), MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
Act();
}