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CnC_Renegade/Code/Commando/inputconfig.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/inputconfig.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/18/01 6:09p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "inputconfig.h"
#include "chunkio.h"
#include "debug.h"
////////////////////////////////////////////////////////////////
// Save/load constants
////////////////////////////////////////////////////////////////
enum
{
CHUNKID_VARIABLES = 0x07181106,
};
enum
{
VARID_DISPLAY_NAME = 1,
VARID_FILENAME,
VARID_IS_DEFAULT,
VARID_IS_CUSTOM,
};
////////////////////////////////////////////////////////////////
//
// Save
//
////////////////////////////////////////////////////////////////
void
InputConfigClass::Save (ChunkSaveClass &csave)
{
//
// Save the variables to their own chunk
//
csave.Begin_Chunk (CHUNKID_VARIABLES);
WRITE_MICRO_CHUNK_WIDESTRING (csave, VARID_DISPLAY_NAME, DisplayName);
WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_FILENAME, Filename);
WRITE_MICRO_CHUNK (csave, VARID_IS_DEFAULT, IsDefault);
WRITE_MICRO_CHUNK (csave, VARID_IS_CUSTOM, IsCustom);
csave.End_Chunk ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Load
//
////////////////////////////////////////////////////////////////
void
InputConfigClass::Load (ChunkLoadClass &cload)
{
//
// Read all the sub-chunks
//
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
default:
Debug_Say (("Unrecognized InputConfigClass::Load Chunk ID\n"));
break;
}
cload.Close_Chunk ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Load_Variables
//
////////////////////////////////////////////////////////////////
void
InputConfigClass::Load_Variables (ChunkLoadClass &cload)
{
//
// Read all the microchunks
//
while (cload.Open_Micro_Chunk ()) {
switch(cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK_WIDESTRING (cload, VARID_DISPLAY_NAME, DisplayName);
READ_MICRO_CHUNK_WWSTRING (cload, VARID_FILENAME, Filename);
READ_MICRO_CHUNK (cload, VARID_IS_DEFAULT, IsDefault);
READ_MICRO_CHUNK (cload, VARID_IS_CUSTOM, IsCustom);
}
cload.Close_Micro_Chunk ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// operator=
//
////////////////////////////////////////////////////////////////
const InputConfigClass &
InputConfigClass::operator= (const InputConfigClass &src)
{
if (&src != this) {
DisplayName = src.DisplayName;
Filename = src.Filename;
IsDefault = src.IsDefault;
IsCustom = src.IsCustom;
}
return *this;
}