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CnC_Renegade/Code/Commando/level.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/commando/level.cpp $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 1/16/02 8:56a $*
* *
* $Revision:: 81 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "level.h"
#include "combat.h"
#include "pscene.h"
#include "savegame.h"
#include "WWAudio.H"
#include "SoundScene.h"
#include "gameobjmanager.h"
#include "assets.h"
#include "transition.h"
#include "conversationmgr.h"
#include "wwprofile.h"
#include "phys.h"
#include "rendobj.h"
/*
** Release all objects and resources loaded for this level
*/
void LevelManager::Release_Level( void )
{
WWPROFILE( "Release Level" );
SaveGameManager::Set_Map_Filename( NULL );
ConversationMgrClass::Reset_Active_Conversations ();
//
// Stop (and free) any currently playing sounds
//
WWASSERT(WWAudioClass::Get_Instance() != NULL);
SoundSceneClass *sound_scene = WWAudioClass::Get_Instance ()->Get_Sound_Scene ();
if( sound_scene != NULL ) {
sound_scene->Flush_Scene ();
}
WWAudioClass::Get_Instance ()->Flush_Playlist ();
GameObjManager::Destroy_All(); // Kill All Objects (including the Camera)
TransitionManager::Reset();
{WWPROFILE( "Scene remove" );
COMBAT_SCENE->Remove_All();
}
{WWPROFILE( "Free assets" );
WW3DAssetManager::Get_Instance()->Free_Assets();
}
}