85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/commando/level.cpp $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 1/16/02 8:56a $*
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* *
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* $Revision:: 81 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "level.h"
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#include "combat.h"
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#include "pscene.h"
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#include "savegame.h"
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#include "WWAudio.H"
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#include "SoundScene.h"
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#include "gameobjmanager.h"
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#include "assets.h"
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#include "transition.h"
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#include "conversationmgr.h"
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#include "wwprofile.h"
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#include "phys.h"
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#include "rendobj.h"
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/*
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** Release all objects and resources loaded for this level
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*/
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void LevelManager::Release_Level( void )
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{
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WWPROFILE( "Release Level" );
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SaveGameManager::Set_Map_Filename( NULL );
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ConversationMgrClass::Reset_Active_Conversations ();
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//
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// Stop (and free) any currently playing sounds
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//
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WWASSERT(WWAudioClass::Get_Instance() != NULL);
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SoundSceneClass *sound_scene = WWAudioClass::Get_Instance ()->Get_Sound_Scene ();
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if( sound_scene != NULL ) {
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sound_scene->Flush_Scene ();
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}
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WWAudioClass::Get_Instance ()->Flush_Playlist ();
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GameObjManager::Destroy_All(); // Kill All Objects (including the Camera)
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TransitionManager::Reset();
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{WWPROFILE( "Scene remove" );
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COMBAT_SCENE->Remove_All();
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}
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{WWPROFILE( "Free assets" );
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WW3DAssetManager::Get_Instance()->Free_Assets();
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}
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}
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