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CnC_Renegade/Code/Commando/modpackage.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/modpackage.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/14/02 4:00p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MODPACKAGE_H
#define __MODPACKAGE_H
#include "wwstring.h"
#include "bittype.h"
//////////////////////////////////////////////////////////////////////
//
// ModPackageClass
//
//////////////////////////////////////////////////////////////////////
class ModPackageClass
{
public:
///////////////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////////////
ModPackageClass (void);
virtual ~ModPackageClass (void);
///////////////////////////////////////////////////////////////////
// Public operators
///////////////////////////////////////////////////////////////////
bool operator== (const ModPackageClass &) { return false; }
bool operator!= (const ModPackageClass &) { return true; }
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Simple data accessors
//
const StringClass & Get_Name (void) const { return Name; }
void Set_Name (const char *name) { Name = name; }
const StringClass & Get_Package_Filename (void) const { return PackageFilename; }
void Set_Package_Filename (const char *name);
//
// CRC Access
//
uint32 Get_CRC (void);
void Compute_CRC (void);
//
// Informational
//
void Build_Level_List (DynamicVectorClass<StringClass> &list) const;
bool Find_Map_From_CRC (uint32 crc, StringClass *map_name) const;
int Get_Map_Index (const char *map_name);
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
StringClass Name;
StringClass PackageFilename;
uint32 FileCRC;
};
#endif //__MODPACKAGE_H