88 lines
3.5 KiB
C
88 lines
3.5 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** Confidential - Westwood Studios ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Commando/serverfps.h $*
|
||
|
* *
|
||
|
* $Author:: Steve_t $*
|
||
|
* *
|
||
|
* $Modtime:: 1/15/02 7:22p $*
|
||
|
* *
|
||
|
* $Revision:: 6 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#ifndef __SERVERFPS_H__
|
||
|
#define __SERVERFPS_H__
|
||
|
|
||
|
#include "networkobject.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// A S->C mirrored object to inform clients of server fps.
|
||
|
// This singleton object may not be statically allocated.
|
||
|
//
|
||
|
class cServerFps : public NetworkObjectClass
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
void Set_Fps(int fps);
|
||
|
int Get_Fps(void) {return Fps;}
|
||
|
|
||
|
void Delete (void) {}
|
||
|
virtual void Export_Frequent(BitStreamClass &packet);
|
||
|
virtual void Import_Frequent(BitStreamClass &packet);
|
||
|
virtual void Set_Delete_Pending (void) {}; // Never needs deletion since it persists during a game session.
|
||
|
|
||
|
//
|
||
|
// Static methods for the global singleton instance
|
||
|
//
|
||
|
static void Create_Instance(void);
|
||
|
static void Destroy_Instance(void);
|
||
|
static cServerFps * Get_Instance(void);
|
||
|
|
||
|
|
||
|
private:
|
||
|
|
||
|
//
|
||
|
// Constructor and destructor are private - static functions are used to
|
||
|
// manage the global singleton instance.
|
||
|
//
|
||
|
cServerFps(void);
|
||
|
~cServerFps(void) {}
|
||
|
|
||
|
int Fps;
|
||
|
|
||
|
//
|
||
|
// The global singleton instance
|
||
|
//
|
||
|
static cServerFps * TheInstance;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // __SERVERFPS_H__
|
||
|
|