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CnC_Renegade/Code/Commando/vendor.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Commmando *
* *
* $Archive:: /Commando/Code/commando/vendor.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/10/02 5:29p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __VENDOR_H
#define __VENDOR_H
#include "building.h"
#include "basecontroller.h"
#include "characterclasssettings.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class SoldierGameObj;
class PurchaseSettingsDefClass;
////////////////////////////////////////////////////////////////
//
// VendorClass
//
////////////////////////////////////////////////////////////////
class VendorClass
{
public:
////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////
typedef enum
{
PERR_UNKNOWN = -1,
PERR_SUCCESS = 0,
PERR_OPERATION_PENDING,
PERR_NO_FUNDS,
PERR_NO_FACTORY,
PERR_NOT_IN_STOCK
} PURCHASE_ERROR;
typedef enum
{
TYPE_CHARACTER = 0,
TYPE_VEHICLE,
TYPE_ENLISTED_CHARACTER,
TYPE_BEACON,
TYPE_SUPPLY,
TYPE_SECRET_CHARACTER,
TYPE_SECRET_VEHICLE,
} PURCHASE_TYPE;
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Purchase support
//
static PURCHASE_ERROR Purchase_Item (SoldierGameObj *player, PURCHASE_TYPE type, int item_index, int alt_skin_index = -1, bool is_from_server = true);
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
static PURCHASE_ERROR Purchase_Vehicle (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
static PURCHASE_ERROR Purchase_Powerup (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
static PURCHASE_ERROR Purchase_Character (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
static void Get_Merchandise_Information (SoldierGameObj *player, PURCHASE_TYPE type, int item_index, int alt_skin_index, int &cost, int &definition);
static void Grant_Supplies (SoldierGameObj *player);
};
#endif //__VENDOR_H