72 lines
3.1 KiB
C
72 lines
3.1 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** Confidential - Westwood Studios ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/commando/winevent.h $*
|
||
|
* *
|
||
|
* $Author:: Patrick $*
|
||
|
* *
|
||
|
* $Modtime:: 11/12/01 3:20p $*
|
||
|
* *
|
||
|
* $Revision:: 9 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#ifndef __WINEVENT_H__
|
||
|
#define __WINEVENT_H__
|
||
|
|
||
|
#include "netevent.h"
|
||
|
#include "netclassids.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// A S->C mirrored object to represent win notification
|
||
|
//
|
||
|
class cWinEvent : public cNetEvent
|
||
|
{
|
||
|
public:
|
||
|
cWinEvent(void);
|
||
|
|
||
|
void Init(int winner, int loser, bool is_cycle_over);
|
||
|
|
||
|
virtual void Export_Creation(BitStreamClass &packet);
|
||
|
virtual void Import_Creation(BitStreamClass &packet);
|
||
|
virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_WIN;}
|
||
|
|
||
|
private:
|
||
|
|
||
|
virtual void Act(void);
|
||
|
|
||
|
int HostedGameNumber;
|
||
|
int Winner;
|
||
|
int Loser;
|
||
|
bool IsMapCycleOver;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // __WINEVENT_H__
|
||
|
|