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CnC_Renegade/Code/Installer/FolderDialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/FolderDialog.h $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 11/24/01 8:52p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _FOLDER_DIALOG_H
#define _FOLDER_DIALOG_H
// Includes.
#include "InstallMenuDialog.h"
// Dialog to select the folder to which icons will be added. GameFolderClass specifies the
// folder for game icons, WOLFolderClass specifies the directory for online icons.
// Classes.
class FolderDialogClass : public InstallMenuDialogClass
{
public:
FolderDialogClass() : InstallMenuDialogClass (IDD_DIALOG_FOLDER) {}
// RTTI.
void *As_FolderDialogClass() {return (this);}
void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
void On_Command (int ctrl_id, int message_id, DWORD param);
const WCHAR *Get_Folder (WideStringClass &folder);
protected:
void On_Init_Dialog (void);
};
class GameFolderDialogClass : public FolderDialogClass
{
public:
// RTTI.
virtual void *As_GameFolderDialogClass() {return (this);}
void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
protected:
void On_Init_Dialog (void);
};
class WOLFolderDialogClass : public FolderDialogClass
{
public:
// RTTI.
virtual void *As_WOLFolderDialogClass() {return (this);}
void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
protected:
void On_Init_Dialog (void);
};
#endif // _FOLDER_DIALOG_H