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CnC_Renegade/Code/Scripts/Mission6.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* Mission6.h
*
* DESCRIPTION
* Mission 6 definitions
*
* PROGRAMMER
* Design Team
*
* VERSION INFO
* $Author: Dave_s $
* $Revision: 36 $
* $Modtime: 12/20/01 1:38p $
* $Archive: /Commando/Code/Scripts/Mission6.h $
*
******************************************************************************/
#ifndef _MISSION6_H_
#define _MISSION6_H_
// Defines and Includes
#include "toolkit.h"
#define M06_OBJECTIVE_ACTIVATE 101
// Predefined Constants
// Customs
#define M06_SOUND_ALARM 6000
#define M06_MENDOZA_ID 6001
#define M06_WR_KCARD_ACQUIRED 6002
#define M06_STOP_PICKUP 6003
#define M06_CHECK_ALARM 6005
#define M06_STAND_DOWN 6006
#define M06_START_CONVERSATION 6007
#define M06_FIX_ALARM 6008
#define M06_DEAD_COURTYARD_EAGLE 6009
#define M06_DEAD_HEDGEMAZE_EAGLE 6010
#define M06_DEAD_BARRACKS_EAGLE 6011
#define M06_DISABLE_ZONE 6012
#define M06_DEAD_INTERIOR_PATROL 6013
#define M06_ATTACK_HAVOC 6014
#define M06_DEAD_HAVOC_ATTACKER 6015
#define M06_YOU_ATTACK_HAVOC 6016
#define M06_ALARMED 6017
#define M06_NEXT_EVAC 6018
#define M06_EVAC_ARRIVED 6019
#define M06_TO_EVAC 6020
#define M06_FLYOVER_COMPLETE 6021
#define M06_CUSTOM_ACTIVATE 6023
#define M06_ACTIVATE_FLYOVERS 6024
#define M06_MOVE_SYDNEY 6025
#define M06_CHATEAU_COLLAPSE 6026
#define M06_RELOCATE 6027
#define M06_MIDTRO_EXPLOSION 6028
// Logical Sound Types
#define M06_SOUND_ALARM_ON 16600
#define M06_SOUND_ALARM_OFF 16601
#define M06_DISABLE_TOWER_SPAWN 16602
#define M06_DISABLE_COURTYARD_SPAWN 16603
#define M06_DISABLE_HEDGEMAZE_SPAWN 16604
#define M06_DISABLE_BARRACKS_SPAWN 16605
#define M06_ATTACK_HAVOC_SOUND 16606
#define M06_SOLDIER_TO_EVAC 16607
#define M06_CHATEAU_DESTRUCTION 16608
#define M06_CLEAR_FOR_MENDOZA 16609
// Timers
#define M06_DEAD_HAVOC 100600
// Public Variables
// Enumerations
// Timer Enumerations
typedef enum
{
M6TIMER_START = STIMER_MISSION6,
} M6TIMER;
#endif // _MISSION6_H_