109 lines
2.7 KiB
C
109 lines
2.7 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* Mission6.h
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*
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* DESCRIPTION
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* Mission 6 definitions
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*
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* PROGRAMMER
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* Design Team
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*
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* VERSION INFO
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* $Author: Dave_s $
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* $Revision: 36 $
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* $Modtime: 12/20/01 1:38p $
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* $Archive: /Commando/Code/Scripts/Mission6.h $
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*
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******************************************************************************/
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#ifndef _MISSION6_H_
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#define _MISSION6_H_
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// Defines and Includes
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#include "toolkit.h"
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#define M06_OBJECTIVE_ACTIVATE 101
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// Predefined Constants
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// Customs
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#define M06_SOUND_ALARM 6000
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#define M06_MENDOZA_ID 6001
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#define M06_WR_KCARD_ACQUIRED 6002
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#define M06_STOP_PICKUP 6003
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#define M06_CHECK_ALARM 6005
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#define M06_STAND_DOWN 6006
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#define M06_START_CONVERSATION 6007
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#define M06_FIX_ALARM 6008
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#define M06_DEAD_COURTYARD_EAGLE 6009
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#define M06_DEAD_HEDGEMAZE_EAGLE 6010
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#define M06_DEAD_BARRACKS_EAGLE 6011
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#define M06_DISABLE_ZONE 6012
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#define M06_DEAD_INTERIOR_PATROL 6013
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#define M06_ATTACK_HAVOC 6014
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#define M06_DEAD_HAVOC_ATTACKER 6015
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#define M06_YOU_ATTACK_HAVOC 6016
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#define M06_ALARMED 6017
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#define M06_NEXT_EVAC 6018
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#define M06_EVAC_ARRIVED 6019
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#define M06_TO_EVAC 6020
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#define M06_FLYOVER_COMPLETE 6021
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#define M06_CUSTOM_ACTIVATE 6023
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#define M06_ACTIVATE_FLYOVERS 6024
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#define M06_MOVE_SYDNEY 6025
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#define M06_CHATEAU_COLLAPSE 6026
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#define M06_RELOCATE 6027
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#define M06_MIDTRO_EXPLOSION 6028
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// Logical Sound Types
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#define M06_SOUND_ALARM_ON 16600
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#define M06_SOUND_ALARM_OFF 16601
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#define M06_DISABLE_TOWER_SPAWN 16602
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#define M06_DISABLE_COURTYARD_SPAWN 16603
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#define M06_DISABLE_HEDGEMAZE_SPAWN 16604
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#define M06_DISABLE_BARRACKS_SPAWN 16605
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#define M06_ATTACK_HAVOC_SOUND 16606
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#define M06_SOLDIER_TO_EVAC 16607
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#define M06_CHATEAU_DESTRUCTION 16608
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#define M06_CLEAR_FOR_MENDOZA 16609
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// Timers
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#define M06_DEAD_HAVOC 100600
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// Public Variables
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// Enumerations
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// Timer Enumerations
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typedef enum
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{
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M6TIMER_START = STIMER_MISSION6,
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} M6TIMER;
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#endif // _MISSION6_H_
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