396 lines
12 KiB
C
396 lines
12 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* MissionX0.h
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*
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* DESCRIPTION
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* Mission X0 definitions
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*
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* PROGRAMMER
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* Design Team
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*
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* VERSION INFO
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* $Author: Rich_d $
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* $Revision: 106 $
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* $Modtime: 12/17/01 1:12p $
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* $Archive: /Commando/Code/Scripts/MissionX0.h $
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*
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******************************************************************************/
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#ifndef _MISSIONX0_H_
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#define _MISSIONX0_H_
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// Defines and Includes
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#include "toolkit.h"
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// Predefined Constants
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// Public Variables
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// Enumerations
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#define LEAD 100
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#define ENGINEER_GOTO 101
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#define COUNTER 102
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#define SET_ENGINEER 103
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#define CHECK_ENGINEER 104
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#define RETURN_ENGINEER1 105
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#define RETURN_ENGINEER2 106
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#define AMB_SOUND 107
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#define COUNT_UP 108
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#define SNIPE 108
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#define TROOP_DROP 109
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#define SEND_EM 110
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#define KILL_SNIPER 111
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#define KILL 112
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#define DOING_ANIMATION 113
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#define START_SNIPER 114
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#define RUNNING_CONV 115
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#define RESEND_GOTO 116
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#define EQUIP 117
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#define F1_HELP 118
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#define INITIAL_CONV 119
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#define PROMPT_LOOP 120
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#define STATIONARY 121
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#define POINT_ANIM 122
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#define WAVE_ANIM 123
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#define SNIPER_REMINDER 124
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#define SNIPER_ANIM 125
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#define FIRE_HELP 126
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#define MOUSE_HELP 127
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#define WSAD_HELP 128
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#define INITIAL_EQUIP 129
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#define ENGINEER_RETURN 130
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#define RUN_AWAY 131
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#define ENGINEER_CROUCH 132
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#define SNIPER_CREATE 133
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#define SNIPER_EXCHANGE 134
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#define HIT_ANIMATION 135
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#define CROUCH_WANDER 136
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#define CROUCH_GOTO 137
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#define SNIPER1KILLED 138
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#define SNIPE_CONV 139
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#define SNIPE_CONV2 140
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#define SNIPE_CONV_DONE 141
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#define STAY_HERE 142
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// Rich's Elements
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#define MX0_A02_CONTROLLER_ID 1100000
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#define MX0_A01_CONTROLLER_ID 1200001
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#define MX0_A02_SPAWNER_01 1100026
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#define MX0_A02_SPAWNER_02 1100027
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#define MX0_A02_SPAWNER_03 1100028
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#define MX0_A02_WAYPATH_01 1100029
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#define MX0_A02_WAYPATH_02 1100034
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#define MX0_A02_MOVE_OBJ_01 1100006
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#define MX0_A02_MOVE_OBJ_02 1100007
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#define MX0_A02_MOVE_OBJ_03 1100010
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#define MX0_A02_MOVE_OBJ_04 1100011
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#define MX0_A02_MOVE_OBJ_05 1100008
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#define MX0_A02_MOVE_OBJ_06 1100009
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#define MX0_A02_MOVE_OBJ_07 1100012
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#define MX0_A02_MOVE_OBJ_08 1100013
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#define MX0_A02_MOVE_OBJ_09 1100014
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#define MX0_A02_MOVE_OBJ_10 1100015
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#define MX0_A02_MOVE_OBJ_11 1100016
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#define MX0_A02_MOVE_OBJ_12 1100017
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#define MX0_A02_MOVE_OBJ_13 1100018
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#define MX0_A02_MOVE_OBJ_14 1100019
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#define MX0_A02_MOVE_OBJ_15 1100020
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#define MX0_A02_MOVE_OBJ_16 1100021
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#define MX0_A02_MOVE_OBJ_SNIPER_01 1100023
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#define MX0_A02_MOVE_OBJ_SNIPER_02 1100024
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#define MX0_A02_ACTOR_HEADCOUNT 9
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#define MX0_A02_ACTOR_NOD_START 5
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#define MX0_A02_PLAYER_RETREAT_DISTANCE 30
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#define MX0_A02_PRE_AMBIENT_MAX 11
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#define MX0_A02_TIMERLENGTH_BASIC_MOVE 4
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#define MX0_A02_APPROACH_DISTANCE 50
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#define MX0_A02_PRIORITY_ENEMY_SEEN_SHOOT 80
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#define MX0_A02_PRIORITY_DEFAULT_SHOOT 90
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#define MX0_A02_PRIORITY_DEFAULT_MOVE 95
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#define MX0_A02_PRIORITY_FORCED_ACTION 100
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// Darren's Stuff
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#define MX0_A03_CONTROLLER_ID 1400041 // section 3 controler
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#define MX0_A03_TROOPER_ONE_ID 1400141 // test trooper1 id.
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#define MX0_A03_NOD_BUGGIE_ID 1400081
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#define MX0_A03_NOD_HARVESTER_ID 1400001
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#define MX0_A03_DROP_TROOP_ONE_LOC_ID 1400138
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#define MX0_A03_DROP_TROOP_TWO_LOC_ID 1400139
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#define MX0_A03_DROP_TROOP_THREE_LOC_ID 1400140
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#define MX0_A03_NOD_MINIGUNNER_ONE 1400110
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#define MX0_A03_NOD_MINIGUNNER_TWO 1400109
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#define MX0_A03_GDI_HAVOC_TANK_ID 1400080 // test havoc tank id.
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#define MX0_A03_NOD_TURRET_ONE 1400144
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#define MX0_A03_NOD_TURRET_TWO 1400146
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#define MX0_A03_NOD_PLACED_MINIGUNNER_ONE_ID 1400150
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#define MX0_A03_NOD_PLACED_MINIGUNNER_TWO_ID 1400149
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#define MX0_A03_CUSTOM_TYPE_START_ZONE 401
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#define MX0_A03_CUSTOM_TYPE_NOD_BUGGIE 402
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#define MX0_A03_CUSTOM_NOD_TURRET_CREATED 403
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#define MX0_A03_CUSTOM_NOD_TURRET_DESTROYED 404
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#define MX0_A03_CUSTOM_TYPE_END_ZONE 405
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#define MX0_A03_CUSTOM_NOD_LEDGE_CREATED 406
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#define MX0_A03_CUSTOM_NOD_LEDGE_KILLED 407
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#define MX0_A03_CUSTOM_HARVESTER_DEAD 408
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#define MX0_A03_CUSTOM_NOD_INFANTRY_DEAD 409
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#define MX0_A03_CUSTOM_GET_TARGET 410
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#define MX0_A03_CUSTOM_SEND_TARGET 411
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#define MX0_A03_CUSTOM_NO_TARGET 412
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#define MX0_A03_CUSTOM_NOD_HARVESTER_DMG_SELF 413
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#define MX0_A03_CUSTOM_LOCK_END_ZONE 414
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#define MX0_A03_CUSTOM_BUGGIE_DEAD 415
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#define MX0_A03_CUSTOM_IS_ZONE_FINISHED 416
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#define MX0_A03_CUSTOM_NOD_PLACED_MINIGUNNER_INNATE_ENABLE 417
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#define MX0_A03_HUMVEE_DROP_ID 1400042 // humvee drop off location
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#define MX0_A03_GDI_TROOP_DROP_ID 1400053 // GDI infantry drop off location
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#define MX0_A03_GDI_TANK_DROP_ID 1400057 // GDI Medium Tank drop off location
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#define MX0_A03_GDI_ORCA_STRIKE_ID 1400131 // Orca strike location
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#define MX0_A03_NOD_LEDGE_DROP_LOC_ID 1400152
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#define MX0_A03_NOD_LEDGE_LEFT_LOC_ID 1400153
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#define MX0_A03_NOD_LEDGE_RIGHT_LOC_ID 1400155
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#define MX0_A03_END_ZONE_ID 1400069
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#define MX0_A03_WAYPATH_TANK_ID 1400058 // Medium Tank section 3 waypath
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#define MX0_A03_WAYPATH_HUMVEE_TO_A04_ID 1400070 // humvee to section 4 waypath
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#define MX0_A03_WAYPATH_NOD_BUGGIE_ID 1400096 // NOD buggie waypath ID.
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#define MX0_A03_WAYPATH_HUMVEE_ID 1400043 // humvee secton 3 waypath
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#define MX0_A03_WAYPATH_NOD_HARVESTER_ID 1400093 // NOD Harvester waypath ID.
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#define MX0_A03_WAYPATH_GDI_TROOPER_ONE_A_ID 1400117
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#define MX0_A03_WAYPATH_GDI_TROOPER_ONE_B_ID 1400124
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#define MX0_A03_WAYPATH_GDI_TROOPER_ONE_C_ID 1400132
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enum
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{
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MX0_A02_TIMER_DEFAULT = 201,
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MX0_A02_TIMER_BASIC_MOVE_01,
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MX0_A02_TIMER_BASIC_MOVE_02,
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MX0_A02_TIMER_PRE_AMBIENT,
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MX0_A02_TIMER_SOLDIER_01_START,
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MX0_A02_TIMER_SOLDIER_02_START,
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MX0_A02_TIMER_PLAYER_RETREAT,
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MX0_A02_TIMER_PREVENT_SPAWNS,
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MX0_A02_TIMER_AFTER_HELI_01,
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MX0_A02_TIMER_DESTROY_FLAME,
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MX0_A02_TIMER_DESTROY_HELI_02,
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MX0_A02_TIMER_NOD_RETREAT,
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MX0_A02_TIMER_RETREAT_DONE,
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MX0_A02_TIMER_DESTROY_MINIGUNNER,
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MX0_A02_TIMER_ENGINEER_FIX_TANK,
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MX0_A02_TIMER_WAITFOR_MOVETOTANK,
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MX0_A02_TIMER_WAITFOR_MOVETORUBBLE,
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MX0_A02_TIMER_EAGLE_BASE,
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MX0_A02_TIMER_ENTER_TANK,
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MX0_A02_TIMER_RANDOM_EXPLOSIONS,
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MX0_A02_TIMER_DESTROY_RUBBLE,
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MX0_A02_TIMER_WRONG_WAY
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};
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enum
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{
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MX0_A02_ACTION_DEFAULT = 201,
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MX0_A02_ACTION_ROCKET_SNIPER_MOVE,
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MX0_A02_ACTION_ROCKET_SNIPER_MOVE_02,
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MX0_A02_ACTION_ROCKET_SNIPER_SHOOT,
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MX0_A02_ACTION_ROCKET_SNIPER_SHOOT_02,
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MX0_A02_ACTION_BASIC_MOVE_01,
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MX0_A02_ACTION_BASIC_MOVE_02,
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MX0_A02_ACTION_APPROACH_HAVOC_01,
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MX0_A02_ACTION_NODFALL01_MOVE,
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MX0_A02_ACTION_GDI_SHOOTS_NOD_01,
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MX0_A02_ACTION_NODFALL02_MOVE,
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MX0_A02_ACTION_GDI_SHOOTS_NOD_02,
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MX0_A02_ACTION_NOD_MOVETO_APC,
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MX0_A02_ACTION_NOD_SHOOT_APC,
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MX0_A02_ACTION_NOD_DONEWITH_APC,
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MX0_A02_ACTION_NOD_HELI_01_MOVE,
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MX0_A02_ACTION_NOD_HELI_02_MOVE,
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MX0_A02_ACTION_RETREAT_MOVE,
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MX0_A02_ACTION_ENGINEER_01_MEDTANK,
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MX0_A02_ACTION_ENGINEER_02_RUBBLE,
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MX0_A02_ACTION_ENGINEER_RETREAT
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};
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enum
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{
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MX0_A02_SPEECH_DEFAULT = 201,
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MX0_A02_SPEECH_GDI_01_STARTUP,
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MX0_A02_SPEECH_GDI_02_STARTUP,
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MX0_A02_SPEECH_GDI_01_STARTUP_02,
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MX0_A02_SPEECH_GDI_02_BECKON,
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MX0_A02_SPEECH_GDI_03_STARTUP,
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MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_01,
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MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_02,
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MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_03,
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MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_04,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_01,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_02,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_03,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_04,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_05,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_06,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_07,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_08,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_09,
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MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_10,
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MX0_A02_SPEECH_GDI_PLAYER_RETREAT_01,
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MX0_A02_SPEECH_GDI_PLAYER_RETREAT_02,
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MX0_A02_SPEECH_GDI_PLAYER_RETREAT_03,
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MX0_A02_SPEECH_GDI_PLAYER_RETREAT_04,
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MX0_A02_SPEECH_GDI_NOTICES_NOD_01,
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MX0_A02_SPEECH_GDI_RESPONDS_01,
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MX0_A02_SPEECH_GDI_SPOTS_HELI_DESTROY,
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MX0_A02_SPEECH_GDI_SPOTS_HELI_01,
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MX0_A02_SPEECH_GDI_SPOTS_HELI_02,
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MX0_A02_SPEECH_GDI_NOTICES_FLAME,
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MX0_A02_SPEECH_GDI_NOTICES_FLAME_DEAD,
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MX0_A02_SPEECH_NOD_HELI_DESTROYED_01,
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MX0_A02_SPEECH_NOD_HELI_DESTROYED_02,
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MX0_A02_SPEECH_ENDING_01,
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MX0_A02_SPEECH_ENDING_02,
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MX0_A02_SPEECH_ENDING_03,
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MX0_A02_SPEECH_ENDING_04,
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MX0_A02_SPEECH_ENDING_05,
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MX0_A02_SPEECH_ENGINEER_TANK_01,
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MX0_A02_SPEECH_ENGINEER_DONE,
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MX0_A02_SPEECH_UNSTOPPABLE,
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MX0_A02_SPEECH_TANKSAY_01,
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MX0_A02_SPEECH_TANKSAY_02,
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MX0_A02_SPEECH_TANKSAY_03,
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MX0_A02_SPEECH_TANKSAY_04,
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MX0_A02_SPEECH_APC_DOWN,
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MX0_A02_SPEECH_WRONGWAY_01,
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MX0_A02_SPEECH_WRONGWAY_02,
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MX0_A02_SPEECH_WRONGWAY_03
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};
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enum
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{
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MX0_A02_CUSTOM_TYPE_DEFAULT = 201,
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MX0_A02_CUSTOM_TYPE_MAIN_STARTUP,
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MX0_A02_CUSTOM_TYPE_MAIN_ENDING,
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MX0_A02_CUSTOM_TYPE_REGISTER_ACTOR_ID,
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MX0_A02_CUSTOM_TYPE_DAMAGE_ON,
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MX0_A02_CUSTOM_TYPE_DAMAGE_OFF,
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MX0_A02_CUSTOM_TYPE_DEFAULT_STATE_ON,
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MX0_A02_CUSTOM_TYPE_DEFAULT_STATE_OFF,
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MX0_A02_CUSTOM_TYPE_REQUEST_TARGET,
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MX0_A02_CUSTOM_TYPE_DESTROY_APC,
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MX0_A02_CUSTOM_TYPE_PRE_AMBIENT,
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MX0_A02_CUSTOM_TYPE_PRE_AMBIENT_OFF,
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MX0_A02_CUSTOM_KILL_SNIPER_01,
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MX0_A02_CUSTOM_KILL_SNIPER_02,
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//DAY - Added these two to fix scripts.
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MX0_A02_CUSTOM_TYPE_STARTUP,
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MX0_A02_CUSTOM_TYPE_ROCKET_SNIPER,
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MX0_A02_CUSTOM_TYPE_START_GDI_01,
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MX0_A02_CUSTOM_TYPE_START_GDI_02,
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MX0_A02_CUSTOM_TYPE_START_GDI_03,
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MX0_A02_CUSTOM_TYPE_START_GDI_04,
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MX0_A02_CUSTOM_TYPE_START_GDI_05,
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MX0_A02_CUSTOM_TYPE_CONTINUE,
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MX0_A02_CUSTOM_TYPE_GET_SNIPER_01_ID,
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MX0_A02_CUSTOM_TYPE_GET_SNIPER_02_ID,
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MX0_A02_CUSTOM_TYPE_HANDOFF_SNIPER_01_ID,
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MX0_A02_CUSTOM_TYPE_HANDOFF_SNIPER_02_ID,
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MX0_A02_CUSTOM_TYPE_PLAYER_KILLED_NOD,
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MX0_A02_CUSTOM_TYPE_SOLDIER_KILLED_NOD,
|
||
|
MX0_A02_CUSTOM_TYPE_PLAYER_CONGRATS,
|
||
|
MX0_A02_CUSTOM_TYPE_SOLDIER_CONGRATS,
|
||
|
MX0_A02_CUSTOM_TYPE_PLAYER_RETREAT,
|
||
|
MX0_A02_CUSTOM_TYPE_NOD_SOLDIER_KILLED,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_NOTICES_NOD_01,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_SHOOTS_NOD_01,
|
||
|
MX0_A02_CUSTOM_TYPE_NEXT_SEQUENCE,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_RESPONDS_01,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_SHOOTS_NOD_02,
|
||
|
MX0_A02_CUSTOM_TYPE_APC_DESTROY,
|
||
|
MX0_A02_CUSTOM_TYPE_APC_BLOWITUP,
|
||
|
MX0_A02_CUSTOM_TYPE_GET_APC_ID,
|
||
|
MX0_A02_CUSTOM_TYPE_HELI_DESTROYED,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_NOTICES_HELI_01,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_NOTICES_HELI_02,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_NOTICES_FLAME,
|
||
|
MX0_A02_CUSTOM_TYPE_GDI_NOTICES_FLAME_DEAD,
|
||
|
MX0_A02_CUSTOM_TYPE_HELI_DESTROYED_02,
|
||
|
MX0_A02_CUSTOM_TYPE_RETREAT_SEQUENCE,
|
||
|
MX0_A02_CUSTOM_TYPE_RETREAT_DONE,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_01,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_02,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_03,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_04,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_05,
|
||
|
MX0_A02_CUSTOM_TYPE_ENDING_06,
|
||
|
MX0_A02_CUSTOM_TYPE_ENGINEER_MOVETOTANK,
|
||
|
MX0_A02_CUSTOM_TYPE_ENGINEER_DONE,
|
||
|
MX0_A02_CUSTOM_TYPE_SAY_TANK,
|
||
|
MX0_A02_CUSTOM_TYPE_ENGINEER_02_REGISTER,
|
||
|
MX0_A02_CUSTOM_TYPE_TANKSAY_01,
|
||
|
MX0_A02_CUSTOM_TYPE_TANKSAY_02,
|
||
|
MX0_A02_CUSTOM_TYPE_TANKSAY_03,
|
||
|
MX0_A02_CUSTOM_TYPE_ENTERED_TANK,
|
||
|
MX0_A02_CUSTOM_TYPE_SAY_FIREHOLE,
|
||
|
MX0_A02_CUSTOM_TYPE_EXPLODE,
|
||
|
MX0_A02_CUSTOM_TYPE_FOLLOW_HAVOC,
|
||
|
MX0_A02_CUSTOM_TYPE_A02_DONE,
|
||
|
MX0_A02_CUSTOM_TYPE_SAY_APC_DOWN,
|
||
|
MX0_A02_CUSTOM_TYPE_SHOOT_HELI_02,
|
||
|
MX0_A02_CUSTOM_TYPE_SAY_WRONG_WAY
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MX0_A02_CUSTOM_PARAM_DEFAULT
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MX0_A02_ID_DEFAULT,
|
||
|
MX0_A02_ID_TROOPER_01,
|
||
|
MX0_A02_ID_TROOPER_02,
|
||
|
MX0_A02_ID_TROOPER_03,
|
||
|
MX0_A02_ID_TROOPER_04,
|
||
|
MX0_A02_ID_NOD_UNIT_01,
|
||
|
MX0_A02_ID_NOD_UNIT_02,
|
||
|
MX0_A02_ID_NOD_UNIT_03,
|
||
|
MX0_A02_ID_NOD_UNIT_04
|
||
|
};
|
||
|
|
||
|
#endif // _MISSION4_H_
|
||
|
|
||
|
|