200 lines
3.7 KiB
C
200 lines
3.7 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/******************************************************************************
|
||
|
*
|
||
|
* FILE
|
||
|
*
|
||
|
* DESCRIPTION
|
||
|
*
|
||
|
* PROGRAMMER
|
||
|
* Denzil E. Long, Jr.
|
||
|
*
|
||
|
* VERSION INFO
|
||
|
* $Author: Denzil_l $
|
||
|
* $Revision: 2 $
|
||
|
* $Modtime: 3/29/00 2:20p $
|
||
|
* $Archive: /Commando/Code/Scripts/ScriptNode.h $
|
||
|
*
|
||
|
******************************************************************************/
|
||
|
|
||
|
#ifndef _SCRIPTNODE_H_
|
||
|
#define _SCRIPTNODE_H_
|
||
|
|
||
|
#include "dprint.h"
|
||
|
|
||
|
class ScriptNode
|
||
|
{
|
||
|
public:
|
||
|
virtual ~ScriptNode() {}
|
||
|
|
||
|
protected:
|
||
|
friend class ScriptList;
|
||
|
friend class ScriptListIter;
|
||
|
|
||
|
// Retrieve next node
|
||
|
inline ScriptNode* GetNext(void) const
|
||
|
{
|
||
|
return mNext;
|
||
|
}
|
||
|
|
||
|
// Set next node
|
||
|
inline void SetNext(ScriptNode* link)
|
||
|
{
|
||
|
if (mNext != NULL) {
|
||
|
assert(link != NULL);
|
||
|
link->SetNext(mNext);
|
||
|
}
|
||
|
|
||
|
mNext = link;
|
||
|
}
|
||
|
|
||
|
// Can only be derived
|
||
|
ScriptNode() : mNext(NULL) {}
|
||
|
|
||
|
private:
|
||
|
ScriptNode* mNext;
|
||
|
};
|
||
|
|
||
|
|
||
|
class ScriptList
|
||
|
{
|
||
|
public:
|
||
|
ScriptList() : mHead(NULL) {DebugPrint("ScriptList\n");}
|
||
|
|
||
|
virtual ~ScriptList() {}
|
||
|
|
||
|
// Add a node to this list
|
||
|
void AddNode(ScriptNode* node)
|
||
|
{
|
||
|
if ((node != NULL) && !HasNode(node)) {
|
||
|
node->SetNext(mHead);
|
||
|
mHead = node;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Remove a node from the list
|
||
|
bool RemoveNode(ScriptNode* node)
|
||
|
{
|
||
|
ScriptNode* previous = NULL;
|
||
|
ScriptNode* current = mHead;
|
||
|
|
||
|
while (current != NULL) {
|
||
|
ScriptNode* next = current->GetNext();
|
||
|
|
||
|
if (current == node) {
|
||
|
// Handle head of list condition
|
||
|
if (previous == NULL) {
|
||
|
mHead = next;
|
||
|
} else {
|
||
|
previous->SetNext(next);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Advance to next node
|
||
|
previous = current;
|
||
|
current = next;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Count the number of node in the list.
|
||
|
int CountNodes(void) const
|
||
|
{
|
||
|
ScriptNode* node = mHead;
|
||
|
int count = 0;
|
||
|
|
||
|
while (node != NULL) {
|
||
|
count++;
|
||
|
node = node->GetNext();
|
||
|
}
|
||
|
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
// Check if a node exists in the list.
|
||
|
bool HasNode(ScriptNode* node) const
|
||
|
{
|
||
|
ScriptNode* current = mHead;
|
||
|
|
||
|
while (current != NULL) {
|
||
|
if (current == node) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
current = current->GetNext();
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Clear the list
|
||
|
void Clear(void)
|
||
|
{
|
||
|
mHead = NULL;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
friend class ScriptListIter;
|
||
|
ScriptNode* mHead;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Script list iterator: This class is used to traverse or iterate a list.
|
||
|
class ScriptListIter
|
||
|
{
|
||
|
public:
|
||
|
ScriptListIter(const ScriptList& list)
|
||
|
: mList(&list), mCurrent(list.mHead)
|
||
|
{}
|
||
|
|
||
|
// Set iterator to first node
|
||
|
inline ScriptNode* First(void)
|
||
|
{
|
||
|
mCurrent = mList->mHead;
|
||
|
return mCurrent;
|
||
|
}
|
||
|
|
||
|
// Retrieve current node
|
||
|
inline ScriptNode* Current(void)
|
||
|
{
|
||
|
return mCurrent;
|
||
|
}
|
||
|
|
||
|
// Advance to next node
|
||
|
inline void Next(void)
|
||
|
{
|
||
|
mCurrent = mCurrent->GetNext();
|
||
|
}
|
||
|
|
||
|
// Test if at end of list
|
||
|
inline bool AtEnd(void)
|
||
|
{
|
||
|
return (mCurrent->GetNext() == NULL);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
const ScriptList* mList;
|
||
|
ScriptNode* mCurrent;
|
||
|
};
|
||
|
|
||
|
#endif // _SCRIPTNODE_H_
|