204 lines
7.3 KiB
Text
204 lines
7.3 KiB
Text
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# Microsoft Developer Studio Project File - Name="meshtest" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=MESHTEST - WIN32 RELEASE
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "meshtest.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "meshtest.mak" CFG="MESHTEST - WIN32 RELEASE"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "meshtest - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "meshtest - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "meshtest - Win32 Profile" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Commando/Tests/meshtest", CHFAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "meshtest - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\srsdk\include" /I "..\..\wwlib" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "DIRECTX" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 sr.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib wwlib.lib wwmath.lib ww3d.lib wwdebug.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:"Run/meshtest_r.exe" /libpath:"..\..\libs\Release" /libpath:"..\..\srsdk\lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying Surrender DLL's
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PostBuild_Cmds=REM del .\run\sr*.dll REM copy ..\..\srsdk\bin\*.dll .\run
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "meshtest - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "..\..\srsdk\include" /I "..\..\wwlib" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "DIRECTX" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 srdb.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib wwlib.lib wwmath.lib ww3d.lib wwdebug.lib vfw32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"Run/meshtest_d.exe" /libpath:"..\..\libs\Debug" /libpath:"..\..\srsdk\lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying Surrender DLL's
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PostBuild_Cmds=REM del .\run\sr*.dll REM copy ..\..\srsdk\bin\*.dll .\run
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "meshtest - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "meshtest"
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# PROP BASE Intermediate_Dir "meshtest"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Profile"
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# PROP Intermediate_Dir "Profile"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\sr\sr.h" /I "..\..\Library" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "DIRECTX" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\srsdk\include" /I "..\..\wwlib" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "DIRECTX" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 sr.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib winmm.lib library.lib wwmath.lib ww3d.lib wwdebug.lib /nologo /subsystem:windows /machine:I386 /out:"Run/meshtest_r.exe" /libpath:"..\..\libs\Release" /libpath:"..\..\sr\release"
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# ADD LINK32 sr.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib wwlib.lib wwmath.lib ww3d.lib wwdebug.lib vfw32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"Run/meshtest_p.exe" /libpath:"..\..\libs\Profile" /libpath:"..\..\srsdk\lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying Surrender DLL's
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PostBuild_Cmds=REm del .\run\sr*.dll REM copy ..\..\srsdk\bin\*.dll .\run
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "meshtest - Win32 Release"
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# Name "meshtest - Win32 Debug"
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# Name "meshtest - Win32 Profile"
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# Begin Group "Source"
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# PROP Default_Filter "cpp;c"
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# Begin Source File
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SOURCE=.\_GLOBALS.CPP
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# End Source File
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# Begin Source File
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SOURCE=.\_scenes.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\_viewpt.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\init.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mainloop.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\shutdown.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\WINMAIN.CPP
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# End Source File
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# End Group
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# Begin Group "Headers"
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=.\_GLOBALS.H
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# End Source File
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# Begin Source File
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SOURCE=.\_scenes.h
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# End Source File
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# Begin Source File
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SOURCE=.\_viewpt.h
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# End Source File
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# Begin Source File
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SOURCE=.\init.h
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# End Source File
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# Begin Source File
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SOURCE=.\mainloop.h
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# End Source File
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# Begin Source File
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SOURCE=.\shutdown.h
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# End Source File
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# Begin Source File
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SOURCE=.\WINMAIN.H
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# End Source File
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# End Group
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# Begin Group "Resources"
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# PROP Default_Filter "rc"
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# End Group
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# End Target
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# End Project
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