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CnC_Renegade/Code/Tools/LevelEdit/EditorSaveLoad.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/EditorSaveLoad.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/04/02 4:03p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __EDITOR_SAVE_LOAD_H
#define __EDITOR_SAVE_LOAD_H
#include "saveloadsubsystem.h"
#include "vector.h"
#include "bittype.h"
#include "editorchunkids.h"
//////////////////////////////////////////////////////////////////////////
// Singleton instance
//////////////////////////////////////////////////////////////////////////
extern class EditorSaveLoadClass _TheEditorSaveLoadSubsystem;
//////////////////////////////////////////////////////////////////////////
//
// EditorSaveLoadClass
//
//////////////////////////////////////////////////////////////////////////
class EditorSaveLoadClass : public SaveLoadSubSystemClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
EditorSaveLoadClass (void) { }
virtual ~EditorSaveLoadClass (void) { }
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
// From SaveLoadSubSystemClass
virtual uint32 Chunk_ID (void) const;
virtual void On_Post_Load (void);
virtual const char * Name (void) const { return "EditorSaveLoadClass"; }
static void Load_Level (LPCTSTR filename);
static void Save_Level (LPCTSTR filename);
static void Export_Dynamic_Objects (LPCTSTR filename);
static void Import_Dynamic_Objects (LPCTSTR filename);
// Vis methods
static void Set_Loaded_Vis_Valid (bool onoff) { m_LoadedValidVis = onoff; }
static bool Is_Loaded_Vis_Valid (void) { return m_LoadedValidVis; }
protected:
//////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////
virtual bool Contains_Data(void) const;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
//bool Save_Presets (ChunkSaveClass &csave);
bool Load_Micro_Chunks (ChunkLoadClass &cload);
static void Save_Level_Data(ChunkSaveClass & chunk_save);
static void Save_Light_Solve(ChunkSaveClass & chunk_save);
private:
//////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////
static bool m_LoadedValidVis;
};
//////////////////////////////////////////////////////////////////////////
//
// PathfindImportExportSaveLoadClass
//
//////////////////////////////////////////////////////////////////////////
class PathfindImportExportSaveLoadClass : public SaveLoadSubSystemClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
PathfindImportExportSaveLoadClass (void) { }
virtual ~PathfindImportExportSaveLoadClass (void) { }
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
//
// Inherited
//
virtual uint32 Chunk_ID (void) const { return CHUNKID_EDITOR_PATHFIND_IMPORTER_EXPORTER; }
virtual void On_Post_Load (void) {}
virtual const char * Name (void) const { return "PathfindImportExportSaveLoadClass"; }
static void Export_Pathfind (LPCTSTR filename);
static void Import_Pathfind (LPCTSTR filename);
protected:
//////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////
virtual bool Contains_Data(void) const { return true; }
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
bool Load_Micro_Chunks (ChunkLoadClass &cload);
private:
//////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////
};
#endif //__EDITOR_SAVE_LOAD_H