274 lines
7.8 KiB
C
274 lines
7.8 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/HistogramCtl.h $Modtime:: 7/2/99 6:28p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HISTOGRAM_CTL_H
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#define __HISTOGRAM_CTL_H
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#include "Vector.H"
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#include "Vector3.H"
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///////////////////////////////////////////////////////////////////
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//
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// HistogramCtlClass
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//
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///////////////////////////////////////////////////////////////////
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class HistogramCtlClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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HistogramCtlClass (void);
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virtual ~HistogramCtlClass (void);
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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void Add_Data_Point (float value);
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void Reset_Data_Points (void);
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// Selection managment
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void Get_Selection (float &range_min, float &range_max);
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void Set_Selection (float range_min, float range_max);
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void Set_Selection (int min_pixel, int max_pixel);
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void Clear_Selection (void);
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// Control customization
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void Set_X_Axis_Range (float min, float max);
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void Set_Y_Axis_Range (float min, float max);
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void Set_Dimensions (int width, int height);
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void Set_Bk_Color (const Vector3 &low, const Vector3 &high);
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void Set_Color (const Vector3 &low, const Vector3 &high);
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// Painting methods
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bool Is_Dirty (void) const { return m_IsDirty; }
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void Set_Dirty (bool dirty = true);
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void Allow_Refresh (bool onoff = true);
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void Render (HDC hdc, int x_pos, int y_pos);
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protected:
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//////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////
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void Create_DIB_Section (void);
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void Destroy_DIB_Section (void);
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void Paint_DIB (void);
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int Find_Value_Index (float value);
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private:
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//////////////////////////////////////////////////////////////
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// Private data types
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//////////////////////////////////////////////////////////////
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typedef struct
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{
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float min;
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float max;
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} RANGE;
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typedef struct _VALUE
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{
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// Data members
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float value;
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int count;
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// For DynamicVectorClass
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_VALUE (void) : value (0), count (0) { }
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_VALUE (float _value, DWORD _count) : value (_value), count (_count) { }
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bool operator== (const _VALUE &src) { return false; }
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bool operator!= (const _VALUE &src) { return true; }
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} VALUE;
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typedef DynamicVectorClass<VALUE> VALUE_LIST;
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//////////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////////
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HBITMAP m_hBitmap;
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unsigned char *m_pBits;
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int m_ScanlineSize;
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int m_BMPWidth;
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int m_BMPHeight;
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bool m_IsDirty;
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bool m_AllowRefresh;
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Vector3 m_BkLowColor;
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Vector3 m_BkHighColor;
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Vector3 m_LowColor;
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Vector3 m_HighColor;
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Vector3 m_SelColor;
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Vector3 m_BkSelColor;
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RANGE m_XAxis;
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RANGE m_YAxis;
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RANGE m_Selection;
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VALUE_LIST m_ValueList;
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};
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inline void
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HistogramCtlClass::Set_X_Axis_Range (float min, float max)
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{
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m_XAxis.min = min;
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m_XAxis.max = max;
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Set_Dirty (true);
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return ;
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}
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inline void
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HistogramCtlClass::Set_Y_Axis_Range (float min, float max)
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{
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m_YAxis.min = min;
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m_YAxis.max = max;
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Set_Dirty (true);
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return ;
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}
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inline void
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HistogramCtlClass::Clear_Selection (void)
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{
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m_Selection.min = -1;
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m_Selection.max = -1;
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Set_Dirty (true);
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return ;
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}
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inline void
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HistogramCtlClass::Set_Selection (int min_pixel, int max_pixel)
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{
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float x_range = m_XAxis.max - m_XAxis.min;
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//int start_index = Find_Value_Index (m_XAxis.min);
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//int end_index = Find_Value_Index (m_XAxis.max);
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/*float *x_vector = new float[m_BMPWidth*2];
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::memset (x_vector, 0, sizeof (float) * m_BMPWidth * 2);
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if (m_ValueList[)
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//
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// Loop through all the values and combine pixel-duplicates
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//
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for (int index = start_index; index <= end_index; index ++) {
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VALUE &value = m_ValueList[index];
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int x_pos = int((value.value / x_range) * (float)(m_BMPWidth-1));
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x_vector[x_pos] = min (x_vector[x_pos], value.value);
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x_vector[x_pos*2] = max (x_vector[x_pos*2], value.value);
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}
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//float value1 = ((float)(min_pixel * x_range) / ((float)m_BMPWidth));
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//float value2 = ((float)(max_pixel * x_range) / ((float)m_BMPWidth));
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float value1 = x_vector[min_pixel];
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float value2 = x_vector[max_pixel*2];
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delete [] x_vector;*/
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float pixel_range = x_range / (float)m_BMPWidth;
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float left = min_pixel * pixel_range;
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float right = (max_pixel + 1) * pixel_range;
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float value1 = m_XAxis.min + left;
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float value2 = m_XAxis.min + right;
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m_Selection.min = min (value1, value2);
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m_Selection.max = max (value1, value2);
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/*if (min_pixel != -1) {
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m_Selection.min = min (value1, value2);
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}
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if (max_pixel != -1) {
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m_Selection.max = max (value1, value2);
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}*/
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/*float real_min = min (value1, value2);
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float real_max = max (value1, value2);
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m_Selection.min = min (m_Selection.min, real_min);
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m_Selection.max = max (m_Selection.max, real_max);*/
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Set_Dirty (true);
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return ;
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}
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inline void
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HistogramCtlClass::Set_Selection (float min, float max)
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{
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m_Selection.min = min;
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m_Selection.max = max;
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Set_Dirty (true);
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return ;
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}
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inline void
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HistogramCtlClass::Get_Selection (float &min, float &max)
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{
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min = m_Selection.min;
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max = m_Selection.max;
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return ;
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}
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inline void
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HistogramCtlClass::Set_Dirty (bool dirty)
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{
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m_IsDirty = dirty;
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return ;
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}
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inline void
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HistogramCtlClass::Allow_Refresh (bool onoff)
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{
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m_AllowRefresh = onoff;
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return ;
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}
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#endif //__HISTOGRAM_CTL_H
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