149 lines
3.6 KiB
C++
149 lines
3.6 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// PlaySoundDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "PlaySoundDialog.h"
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#include "Utils.H"
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#include "AudibleSound.H"
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#include "FileMgr.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// PlaySoundDialogClass dialog
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PlaySoundDialogClass::PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent /*=NULL*/)
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: m_Filename (filename),
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CDialog(PlaySoundDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(PlaySoundDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void PlaySoundDialogClass::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(PlaySoundDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(PlaySoundDialogClass, CDialog)
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//{{AFX_MSG_MAP(PlaySoundDialogClass)
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ON_BN_CLICKED(IDC_PLAY_SOUND_EFFECT, OnPlaySoundEffect)
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ON_BN_CLICKED(IDC_STOP_SOUND_EFFECT, OnStopSoundEffect)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnPlaySoundEffect
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PlaySoundDialogClass::OnPlaySoundEffect (void)
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{
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ASSERT (m_pSoundObj != NULL);
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if (m_pSoundObj != NULL) {
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m_pSoundObj->Stop ();
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m_pSoundObj->Play ();
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnCancel
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PlaySoundDialogClass::OnCancel (void)
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{
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m_pSoundObj->Stop ();
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MEMBER_RELEASE (m_pSoundObj);
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CDialog::OnCancel ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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PlaySoundDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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//
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// Put the filename into the dialog
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//
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CString filename = ::Get_File_Mgr ()->Make_Full_Path (m_Filename);
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SetDlgItemText (IDC_FILENAME, filename);
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//
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// Create the sound effect so we can play it
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//
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m_pSoundObj = WWAudioClass::Get_Instance ()->Create_Sound_Effect (filename);
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if (m_pSoundObj == NULL) {
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CString message;
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message.Format ("Cannot find sound file: %s!", (LPCTSTR)filename, MB_OK);
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MessageBox (message, "File Not Found", MB_ICONEXCLAMATION | MB_OK);
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EndDialog (IDCANCEL);
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} else {
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OnPlaySoundEffect ();
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnStopSoundEffect
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PlaySoundDialogClass::OnStopSoundEffect (void)
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{
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ASSERT (m_pSoundObj != NULL);
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if (m_pSoundObj != NULL) {
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m_pSoundObj->Stop ();
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}
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return ;
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}
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