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CnC_Renegade/Code/Tools/LevelEdit/SpecSheet.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_)
#define AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SpecSheet.h : header file
//
#include "vector.h"
// Forward declarations
class DefinitionClass;
class ParameterCtrlClass;
class ParameterClass;
/////////////////////////////////////////////////////////////////////////////
//
// SpecSheetClass
//
/////////////////////////////////////////////////////////////////////////////
class SpecSheetClass : public CWnd
{
// Construction
public:
SpecSheetClass (DefinitionClass *definition);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SpecSheetClass)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~SpecSheetClass();
// Generated message map functions
protected:
//{{AFX_MSG(SpecSheetClass)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnNcMouseMove(UINT nHitTest, CPoint point);
afx_msg void OnNcLButtonDown(UINT nHitTest, CPoint point);
afx_msg void OnNcLButtonUp(UINT nHitTest, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
void Apply (void);
DefinitionClass * Get_Definition (void) const { return m_Definition; }
int Get_Parameter_Count (void) const { return m_CtrlList.Count (); }
ParameterClass * Get_Parameter (int index);
void Get_Current_Filename_Value (int index, CString &value);
// Accessors
bool Is_Temp (void) const { return m_IsTemp; }
void Set_Is_Temp (bool is_temp) { m_IsTemp = is_temp; }
bool Is_Read_Only (void) const { return m_IsReadOnly; }
void Set_Read_Only (bool onoff) { m_IsReadOnly = onoff; }
void Show_File_Only (bool onoff) { m_ShowFileOnly = onoff; }
bool Were_Files_Changed (void) const { return m_WereFilesChanged; }
void Set_Asset_Tree_Only (bool onoff) { m_AssetTreeOnly = onoff; }
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
bool Is_Filtered (ParameterClass *parameter);
void Add_Parameter (ParameterClass *parameter);
void Scroll_Controls (int amount);
void Set_Scroll_Pos (int new_pos);
private:
///////////////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////////////
bool m_IsReadOnly;
bool m_IsTemp;
bool m_ShowFileOnly;
bool m_WereFilesChanged;
bool m_IsScrolling;
bool m_AssetTreeOnly;
CPoint m_LastPoint;
int m_ScrollPos;
int m_MaxScrollPos;
DefinitionClass * m_Definition;
DynamicVectorClass<ParameterCtrlClass *> m_CtrlList;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_)