144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_)
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#define AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SpecSheet.h : header file
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//
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#include "vector.h"
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// Forward declarations
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class DefinitionClass;
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class ParameterCtrlClass;
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class ParameterClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// SpecSheetClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class SpecSheetClass : public CWnd
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{
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// Construction
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public:
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SpecSheetClass (DefinitionClass *definition);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(SpecSheetClass)
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~SpecSheetClass();
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// Generated message map functions
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protected:
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//{{AFX_MSG(SpecSheetClass)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg UINT OnNcHitTest(CPoint point);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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afx_msg void OnNcMouseMove(UINT nHitTest, CPoint point);
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afx_msg void OnNcLButtonDown(UINT nHitTest, CPoint point);
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afx_msg void OnNcLButtonUp(UINT nHitTest, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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void Apply (void);
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DefinitionClass * Get_Definition (void) const { return m_Definition; }
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int Get_Parameter_Count (void) const { return m_CtrlList.Count (); }
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ParameterClass * Get_Parameter (int index);
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void Get_Current_Filename_Value (int index, CString &value);
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// Accessors
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bool Is_Temp (void) const { return m_IsTemp; }
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void Set_Is_Temp (bool is_temp) { m_IsTemp = is_temp; }
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bool Is_Read_Only (void) const { return m_IsReadOnly; }
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void Set_Read_Only (bool onoff) { m_IsReadOnly = onoff; }
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void Show_File_Only (bool onoff) { m_ShowFileOnly = onoff; }
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bool Were_Files_Changed (void) const { return m_WereFilesChanged; }
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void Set_Asset_Tree_Only (bool onoff) { m_AssetTreeOnly = onoff; }
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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bool Is_Filtered (ParameterClass *parameter);
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void Add_Parameter (ParameterClass *parameter);
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void Scroll_Controls (int amount);
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void Set_Scroll_Pos (int new_pos);
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private:
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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bool m_IsReadOnly;
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bool m_IsTemp;
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bool m_ShowFileOnly;
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bool m_WereFilesChanged;
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bool m_IsScrolling;
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bool m_AssetTreeOnly;
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CPoint m_LastPoint;
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int m_ScrollPos;
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int m_MaxScrollPos;
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DefinitionClass * m_Definition;
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DynamicVectorClass<ParameterCtrlClass *> m_CtrlList;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SPECSHEET_H__9CC8BAEB_7052_11D3_A05A_00104B791122__INCLUDED_)
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