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CnC_Renegade/Code/Tools/LevelEdit/WaypathInfoPage.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// WaypathInfoPage.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "waypathinfopage.h"
#include "waypathnode.h"
#include "waypointnode.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// WaypathInfoPageClass
//
/////////////////////////////////////////////////////////////////////////////
WaypathInfoPageClass::WaypathInfoPageClass (void)
: m_Waypoint (NULL),
DockableFormClass (WaypathInfoPageClass::IDD)
{
//{{AFX_DATA_INIT(WaypathInfoPageClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// WaypathInfoPageClass
//
/////////////////////////////////////////////////////////////////////////////
WaypathInfoPageClass::WaypathInfoPageClass (WaypointNodeClass *waypoint)
: m_Waypoint (waypoint),
DockableFormClass (WaypathInfoPageClass::IDD)
{
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// ~WaypathInfoPageClass
//
/////////////////////////////////////////////////////////////////////////////
WaypathInfoPageClass::~WaypathInfoPageClass (void)
{
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
WaypathInfoPageClass::DoDataExchange (CDataExchange* pDX)
{
DockableFormClass::DoDataExchange(pDX);
//{{AFX_DATA_MAP(WaypathInfoPageClass)
DDX_Control(pDX, IDC_SPEED_SLIDER, m_SpeedSlider);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(WaypathInfoPageClass, DockableFormClass)
//{{AFX_MSG_MAP(WaypathInfoPageClass)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// HandleInitDialog
//
/////////////////////////////////////////////////////////////////////////////
void
WaypathInfoPageClass::HandleInitDialog (void)
{
ASSERT (m_Waypoint != NULL);
WaypathNodeClass *path = m_Waypoint->Peek_Waypath ();
//
// Set the initial state of the 'path' controls
//
CheckDlgButton (IDC_TWOWAY_CHECK, path->Get_Flag (WaypathClass::FLAG_TWO_WAY));
CheckDlgButton (IDC_LOOPING_CHECK, path->Get_Flag (WaypathClass::FLAG_LOOPING));
CheckDlgButton (IDC_HUMAN_CHECK, path->Get_Flag (WaypathClass::FLAG_HUMAN));
CheckDlgButton (IDC_GROUND_VEHICLE_CHECK, path->Get_Flag (WaypathClass::FLAG_GROUND_VEHICLE));
CheckDlgButton (IDC_AIR_VEHICLE_CHECK, path->Get_Flag (WaypathClass::FLAG_FLYING_VEHICLE));
CheckDlgButton (IDC_INNATE_PATHFIND_CHECK, path->Get_Flag (WaypathClass::FLAG_INNATE_PATHFIND));
//
// Set the initial state of the 'point' controls
//
m_SpeedSlider.SetRange (1, 100);
m_SpeedSlider.SetPos (int(m_Waypoint->Get_Speed () * 100));
CheckDlgButton (IDC_JUMP_CHECK, m_Waypoint->Get_Flag (WaypointNodeClass::FLAG_REQUIRES_JUMP));
//
// Update the enabled state of the checkboxes
//
Update_Enable_State ();
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Apply_Changes
//
/////////////////////////////////////////////////////////////////////////////
bool
WaypathInfoPageClass::Apply_Changes (void)
{
WaypathNodeClass *path = m_Waypoint->Peek_Waypath ();
//
// Pass the flags back to the path object
//
path->Set_Flag (WaypathClass::FLAG_TWO_WAY, IsDlgButtonChecked (IDC_TWOWAY_CHECK) == 1);
path->Set_Flag (WaypathClass::FLAG_LOOPING, IsDlgButtonChecked (IDC_LOOPING_CHECK) == 1);
path->Set_Flag (WaypathClass::FLAG_HUMAN, IsDlgButtonChecked (IDC_HUMAN_CHECK) == 1);
path->Set_Flag (WaypathClass::FLAG_GROUND_VEHICLE, IsDlgButtonChecked (IDC_GROUND_VEHICLE_CHECK) == 1);
path->Set_Flag (WaypathClass::FLAG_FLYING_VEHICLE, IsDlgButtonChecked (IDC_AIR_VEHICLE_CHECK) == 1);
path->Set_Flag (WaypathClass::FLAG_INNATE_PATHFIND, IsDlgButtonChecked (IDC_INNATE_PATHFIND_CHECK) == 1);
//
// Pass the waypoint settings onto the waypoint object
//
int speed = m_SpeedSlider.GetPos ();
m_Waypoint->Set_Speed (((float)speed) / 100.0F);
m_Waypoint->Set_Flag (WaypointNodeClass::FLAG_REQUIRES_JUMP, IsDlgButtonChecked (IDC_JUMP_CHECK) == 1);
// Return true to allow the dialog to close
return true;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnCommand
//
/////////////////////////////////////////////////////////////////////////////
BOOL
WaypathInfoPageClass::OnCommand
(
WPARAM wParam,
LPARAM lParam
)
{
if (LOWORD (wParam) == IDC_INNATE_PATHFIND_CHECK && HIWORD (wParam) == BN_CLICKED) {
Update_Enable_State ();
}
return DockableFormClass::OnCommand (wParam, lParam);
}
/////////////////////////////////////////////////////////////////////////////
//
// Update_Enable_State
//
/////////////////////////////////////////////////////////////////////////////
void
WaypathInfoPageClass::Update_Enable_State (void)
{
bool enabled = (IsDlgButtonChecked (IDC_INNATE_PATHFIND_CHECK) == 1);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_HUMAN_CHECK), enabled);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_GROUND_VEHICLE_CHECK), enabled);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_AIR_VEHICLE_CHECK), enabled);
return ;
}