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CnC_Renegade/Code/Tools/LevelEdit/WaypointNode.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/WaypointNode.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/08/01 10:15a $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __WAYPOINT_NODE_H
#define __WAYPOINT_NODE_H
#include "node.h"
#include "vector.h"
#include "icons.h"
#include "decophys.h"
// Forward declarations
class PresetClass;
class WaypathNodeClass;
////////////////////////////////////////////////////////////////////////////
//
// WaypointNodeClass
//
////////////////////////////////////////////////////////////////////////////
class WaypointNodeClass : public NodeClass
{
public:
//////////////////////////////////////////////////////////////////
// Public flags
//////////////////////////////////////////////////////////////////
typedef enum
{
FLAG_REQUIRES_JUMP = 0x00000001,
} FLAGS;
typedef enum
{
MODEL_START_PT = 1,
MODEL_MIDDLE_PT,
MODEL_END_PT,
} MODEL;
//////////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////////
WaypointNodeClass (PresetClass *preset = NULL);
WaypointNodeClass (const WaypointNodeClass &src);
~WaypointNodeClass (void);
//////////////////////////////////////////////////////////////
// Public operators
//////////////////////////////////////////////////////////////
const WaypointNodeClass &operator= (const WaypointNodeClass &src);
//////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////
//
// From PersistClass
//
virtual const PersistFactoryClass & Get_Factory (void) const;
//
// RTTI
//
WaypointNodeClass *As_WaypointNodeClass (void) { return this; }
//
// From NodeClass
//
void Initialize (void);
NodeClass * Clone (void) { return new WaypointNodeClass (*this); }
NODE_TYPE Get_Type (void) const { return NODE_TYPE_WAYPOINT; }
int Get_Icon_Index (void) const { return WAYPATH_ICON; }
PhysClass * Peek_Physics_Obj (void) const { return m_PhysObj; }
bool Is_Static (void) const { return false; }
bool Show_Settings_Dialog (void);
bool Can_Be_Rotated_Freely (void) const { return false; }
void On_Transform (void);
void On_Translate (void);
void On_Delete (void);
//
// Export methods
//
void Pre_Export (void);
void Post_Export (void);
// From PersistClass
bool Save (ChunkSaveClass &csave);
bool Load (ChunkLoadClass &cload);
//
// WaypointNodeClass specific
//
WaypathNodeClass *Peek_Waypath (void) const;
void Set_Waypath (WaypathNodeClass *waypath);
void Set_Model (WaypointNodeClass::MODEL model);
void Set_Flags (int flags);
void Set_Flag (int flag, bool onoff);
bool Get_Flag (int flag);
float Get_Speed (void) const;
void Set_Speed (float speed);
protected:
//////////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////////
//
// Save/load methods
//
bool Load_Variables (ChunkLoadClass &cload);
//
// Model methods
//
void Update_Model (void);
//
// Parent methods
//
void Parent_Set_Transform (const Matrix3D &tm);
void Parent_Set_Position (const Vector3 &pos);
//////////////////////////////////////////////////////////////////
// Protected member data
//////////////////////////////////////////////////////////////////
DecorationPhysClass * m_PhysObj;
WaypathNodeClass * m_Waypath;
float m_Speed;
int m_Flags;
MODEL m_ModelType;
//////////////////////////////////////////////////////////////////
// Friends
//////////////////////////////////////////////////////////////////
friend class WaypathNodeClass;
};
//////////////////////////////////////////////////////////////////
// Set_Waypath
//////////////////////////////////////////////////////////////////
inline void
WaypointNodeClass::Set_Waypath (WaypathNodeClass *waypath)
{
m_Waypath = waypath;
}
//////////////////////////////////////////////////////////////////
// Peek_Waypath
//////////////////////////////////////////////////////////////////
inline WaypathNodeClass *
WaypointNodeClass::Peek_Waypath (void) const
{
return m_Waypath;
}
//////////////////////////////////////////////////////////////////
// Get_Speed
//////////////////////////////////////////////////////////////////
inline float
WaypointNodeClass::Get_Speed (void) const
{
return m_Speed;
}
//////////////////////////////////////////////////////////////////
// Set_Speed
//////////////////////////////////////////////////////////////////
inline void
WaypointNodeClass::Set_Speed (float speed)
{
m_Speed = speed;
return ;
}
#endif //__WAYPOINT_NODE_H