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CnC_Renegade/Code/Tools/LevelEdit/WelcomeDialog.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// WelcomeDialog.cpp : implementation file
//
#include "StdAfx.H"
#include "LevelEdit.H"
#include "WelcomeDialog.H"
#include "Utils.H"
#include "FileMgr.H"
#include "RegKeys.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// WelcomeDialogClass dialog
/////////////////////////////////////////////////////////////////
//
// WelcomeDialogClass
//
WelcomeDialogClass::WelcomeDialogClass (CWnd* pParent /*=NULL*/)
: m_bChangesTemp (false),
m_hBMP (NULL),
CDialog(WelcomeDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(WelcomeDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
void
WelcomeDialogClass::DoDataExchange (CDataExchange* pDX)
{
// Allow the base class to process this message
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(WelcomeDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(WelcomeDialogClass, CDialog)
//{{AFX_MSG_MAP(WelcomeDialogClass)
ON_WM_PAINT()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////
//
// DoModal
//
int
WelcomeDialogClass::DoModal (void)
{
int iret = IDOK;
// Should this dialog be displayed?
if (theApp.GetProfileInt (CONFIG_KEY, SHOW_WELCOME_VALUE, 1)) {
iret = CDialog::DoModal ();
}
// Return the dialog exit code
return iret;
}
/////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
BOOL
WelcomeDialogClass::OnInitDialog (void)
{
// Allow the base class to process this message
CDialog::OnInitDialog ();
// Check the 'yes' button by default
SendDlgItemMessage (IDC_YES_RADIO, BM_SETCHECK, (WPARAM)TRUE);
// Put the base path in its dialog control
SetDlgItemText (IDC_ASSET_TREE_LOCATION, ::Get_File_Mgr()->Get_Base_Path ());
m_hBMP = ::LoadBitmap (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDB_WELCOME_BMP));
if (m_hBMP != NULL) {
// Determine the BMPs dimensions
BITMAP bitmap = { 0 };
::GetObject (m_hBMP, sizeof (BITMAP), &bitmap);
m_iWidth = bitmap.bmWidth;
m_iHeight = bitmap.bmHeight;
}
return TRUE;
}
/////////////////////////////////////////////////////////////////
//
// OnOK
//
void
WelcomeDialogClass::OnOK (void)
{
// Determine what option the user checked
m_bChangesTemp = (bool)(SendDlgItemMessage (IDC_NO_RADIO, BM_GETCHECK) == 1);
// Write an integer to the registry so we'll know whether to show this again or not.
int ishow_again = (SendDlgItemMessage (IDC_DONT_ASK_AGAIN, BM_GETCHECK) == 0);
theApp.WriteProfileInt (CONFIG_KEY, SHOW_WELCOME_VALUE, ishow_again);
// Allow the base class to process this message
CDialog::OnOK ();
return ;
}
/////////////////////////////////////////////////////////////////
//
// OnOK
//
void
WelcomeDialogClass::OnPaint (void)
{
CPaintDC dc (this);
if (m_hBMP != NULL) {
// Paint into the BMP window's contents
HWND hwnd = ::GetDlgItem (m_hWnd, IDC_BMP);
// Get the bounding rectangle so we know how much to paint
RECT rect;
::GetClientRect (hwnd, &rect);
// Determine the width, height, and width per each shade
int width = rect.right-rect.left;
int height = rect.bottom-rect.top;
// Get the DCs we need to do the blitting
HDC hdc = ::GetDC (hwnd);
HDC hmem_dc = ::CreateCompatibleDC (NULL);
HBITMAP hold_BMP = (HBITMAP)::SelectObject (hmem_dc, m_hBMP);
// Paint the BMP, centered, onto screen
::BitBlt (hdc,
(width >> 1) - (m_iWidth >> 1),
(height >> 1) - (m_iHeight >> 1),
m_iWidth,
m_iHeight,
hmem_dc,
0,
0,
SRCCOPY);
// Release the DCs
::SelectObject (hmem_dc, hold_BMP);
::ReleaseDC (hwnd, hdc);
::DeleteDC (hmem_dc);
// Validate the contents of the window so the control won't paint itself
::ValidateRect (hwnd, NULL);
}
return ;
}
/////////////////////////////////////////////////////////////////
//
// OnDestroy
//
void
WelcomeDialogClass::OnDestroy (void)
{
// Free the BMP if we need to
if (m_hBMP != NULL) {
::DeleteObject (m_hBMP);
m_hBMP = NULL;
}
// Allow the base class to process this message
CDialog::OnDestroy ();
return ;
}