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CnC_Renegade/Code/Tools/LevelEdit/ZoneEditDialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)
#define AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
#include "dialogtoolbar.h"
#include "obbox.h"
#include "dx8wrapper.h"
/////////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////////
class SimpleSceneClass;
class CameraClass;
class RenderObjClass;
class PhysClass;
class Box3DClass;
/////////////////////////////////////////////////////////////////////////////
//
// ZoneEditDialogClass
//
/////////////////////////////////////////////////////////////////////////////
class ZoneEditDialogClass : public CDialog
{
// Construction
public:
ZoneEditDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ZoneEditDialogClass)
enum { IDD = IDD_ZONE_EDIT };
CButton m_MoveZoneCheck;
CButton m_SizeZoneCheck;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ZoneEditDialogClass)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ZoneEditDialogClass)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnDestroy();
afx_msg void OnTop();
afx_msg void OnFront();
afx_msg void OnLeft();
afx_msg void OnRight();
afx_msg void OnEditZone();
afx_msg void OnSizeZone();
afx_msg void OnLastFrame();
afx_msg void OnFirstFrame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////
void Set_Phys_Obj (PhysClass *phys_obj);
void Set_Zone (const OBBoxClass &zone) { m_ZoneBox = zone; }
const OBBoxClass & Get_Zone (void) const { return m_ZoneBox; }
protected:
/////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////
void Handle_Keypress (void);
void Load_Object (void);
void Render_View (void);
void Insert_Zone (void);
static void CALLBACK fnUpdateTimer (UINT, UINT, DWORD, DWORD, DWORD);
void Update_Status (void);
static LRESULT CALLBACK fn3DWindow (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
void Handle_LBUTTON_DOWN (WPARAM wparam, LPARAM lparam);
void Handle_LBUTTON_UP (WPARAM wparam, LPARAM lparam);
void Handle_MOUSEMOVE (WPARAM wparam, LPARAM lparam);
private:
/////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////
UINT m_TimerID;
SimpleSceneClass * m_Scene;
CameraClass * m_Camera;
IDirect3DSwapChain8 *m_SwapChain;
RenderObjClass * m_RenderObj;
PhysClass * m_PhysObj;
Box3DClass * m_Zone;
OBBoxClass m_ZoneBox;
float m_LookAtDist;
bool m_IsEditingZone;
bool m_IsSizingZone;
bool m_Initialized;
CPoint m_LastPoint;
DialogToolbarClass m_Toolbar;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)