311 lines
8.1 KiB
C++
311 lines
8.1 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/07/02 1:53p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "heightfieldmgr.h"
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#include "heightfieldeditor.h"
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#include "editableheightfield.h"
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#include "chunkio.h"
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#include "saveload.h"
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#include "staticphys.h"
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#include "sceneeditor.h"
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#include "utils.h"
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#include "nodemgr.h"
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///////////////////////////////////////////////////////////////////////
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// Global singleton instance
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///////////////////////////////////////////////////////////////////////
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HeightfieldMgrClass _TheHeightfieldMgrSaveLoadSubsystem;
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////////////////////////////////////////////////////////////////
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// Local constants
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////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_VARIABLES = 0x02261012,
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CHUNKID_HEIGHTFIELD
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};
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enum
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{
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VARID_TEXTURE_NAME = 0x01,
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VARID_CENTER_POINT,
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VARID_SCALE,
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VARID_MAP_TITLE_ID,
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VARID_IS_PLAYER_MARKDER_VISIBLE,
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VARID_ENABLE_VTOL
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};
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///////////////////////////////////////////////////////////////////////
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// Static member initialization
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///////////////////////////////////////////////////////////////////////
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DynamicVectorClass<EditableHeightfieldClass *> HeightfieldMgrClass::HeightfieldList;
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//////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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//////////////////////////////////////////////////////////////////////
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void
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HeightfieldMgrClass::Initialize (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Shutdown
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//
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//////////////////////////////////////////////////////////////////////
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void
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HeightfieldMgrClass::Shutdown (void)
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{
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//
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// Release each heightfield in our list
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//
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for (int index = 0; index < HeightfieldList.Count (); index ++) {
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delete HeightfieldList[index];
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}
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HeightfieldList.Delete_All ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Save
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//
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////////////////////////////////////////////////////////////////
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bool
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HeightfieldMgrClass::Save (ChunkSaveClass &csave)
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{
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//
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// Write the variables
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//
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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csave.End_Chunk ();
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//
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// Save each heightfield to its own chunk
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//
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for (int index = 0; index < HeightfieldList.Count (); index ++) {
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csave.Begin_Chunk (CHUNKID_HEIGHTFIELD);
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HeightfieldList[index]->Save (csave);
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csave.End_Chunk ();
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}
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return true;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load
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//
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////////////////////////////////////////////////////////////////
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bool
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HeightfieldMgrClass::Load (ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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//
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// Load all the variables from this chunk
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//
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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case CHUNKID_HEIGHTFIELD:
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{
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//
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// Load this heightfield from disk
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//
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EditableHeightfieldClass *heightfield = new EditableHeightfieldClass;
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heightfield->Load (cload);
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//
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// Add this heightfield to our list
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//
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HeightfieldList.Add (heightfield);
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break;
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}
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}
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cload.Close_Chunk ();
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}
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//
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// Start editing the first heightfield in the list
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//
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if (HeightfieldList.Count () > 0) {
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HeightfieldEditorClass::Load_Materials (HeightfieldList[0]);
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}
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return true;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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////////////////////////////////////////////////////////////////
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void
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HeightfieldMgrClass::Load_Variables (ChunkLoadClass &cload)
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{
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/*while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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}
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cload.Close_Micro_Chunk ();
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}*/
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SaveLoadSystemClass::Register_Post_Load_Callback (this);
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// On_Post_Load
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//
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///////////////////////////////////////////////////////////////////////
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void
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HeightfieldMgrClass::On_Post_Load (void)
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{
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//
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// Let each heightfield post-load
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//
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for (int index = 0; index < HeightfieldList.Count (); index ++) {
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HeightfieldList[index]->On_Post_Load ();
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}
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Assign_Unique_IDs
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//
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///////////////////////////////////////////////////////////////////////
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void
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HeightfieldMgrClass::Assign_Unique_IDs (void)
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{
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//
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// Ask each heightfield to update its IDs
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//
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for (int index = 0; index < HeightfieldList.Count (); index ++) {
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HeightfieldList[index]->Assign_Unique_IDs ();
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}
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Create_Heightfield
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//
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///////////////////////////////////////////////////////////////////////
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EditableHeightfieldClass *
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HeightfieldMgrClass::Create_Heightfield (float width, float height, float density)
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{
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//
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// Create a new heightfield and add it to our list
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//
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EditableHeightfieldClass *heightfield = new EditableHeightfieldClass;
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heightfield->Set_Dimensions (width, height, density);
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//
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// Add these objects to our lists
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//
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HeightfieldList.Add (heightfield);
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//
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// Set this heightfield as the current heightfield
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//
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HeightfieldEditorClass::Set_Current_Heightfield (heightfield);
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return heightfield;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Create_Heightfield
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//
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///////////////////////////////////////////////////////////////////////
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EditableHeightfieldClass *
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HeightfieldMgrClass::Create_Heightfield
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(
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const char * heightmap_filename,
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float width,
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float height,
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float density,
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float scale
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)
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{
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//
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// Create a new heightfield and add it to our list
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//
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EditableHeightfieldClass *heightfield = new EditableHeightfieldClass;
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heightfield->Create (heightmap_filename, width, height, density, scale);
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//
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// Add these objects to our lists
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//
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HeightfieldList.Add (heightfield);
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//
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// Set this heightfield as the current heightfield
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//
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HeightfieldEditorClass::Set_Current_Heightfield (heightfield);
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return heightfield;
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}
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