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CnC_Renegade/Code/Tools/LevelEdit/nodetemplate.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/nodetemplate.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/18/01 9:08a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __NODE_TEMPLATE_H
#define __NODE_TEMPLATE_H
#include "node.h"
//////////////////////////////////////////////////////////////////////////////////
//
// NodeTemplateClass
//
//////////////////////////////////////////////////////////////////////////////////
class NodeTemplateClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
NodeTemplateClass (void);
~NodeTemplateClass (void);
private:
//////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////
uint32 DefinitionID;
Matrix3D Transform;
};
#endif //__NODE_TEMPLATE_H