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CnC_Renegade/Code/Tools/MixViewer/AVAssetSuck.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdafx.h"
#include "avassetsuck.h"
#include "ffactory.h"
#include "mixfile.h"
#include "rawfile.h"
#include "bittype.h"
#include "mixcombiningdialog.h"
AVAssetSuckerClass::AVAssetSuckerClass(void) :
Dialog(NULL)
{
}
void AVAssetSuckerClass::Suck(char *input_file, char *output_file)
{
strcpy(InputFile, input_file);
strcpy(OutputFile, output_file);
//
// Kick off the worker thread...
//
::AfxBeginThread (Do_Stuff, (LPVOID)this);
//
// Show the UI
//
MixCombiningDialogClass dialog;
Dialog = &dialog;
dialog.DoModal();
}
unsigned int AVAssetSuckerClass::Do_Stuff(void *param)
{
((AVAssetSuckerClass*)param)->Thread_Suck();
return(1);
}
void AVAssetSuckerClass::Thread_Suck(void)
{
char name[_MAX_PATH];
while (Dialog == NULL) {
Sleep(0);
}
/*
** Get just the file name.
*/
char justname[_MAX_PATH];
_splitpath(InputFile, NULL, NULL, justname, NULL);
char text[_MAX_PATH + 128];
sprintf(text, "Copying files from %s...", justname);
Dialog->Set_Title("Stripping AV assets...");
Dialog->Set_Status_Text(text);
Dialog->Set_Progress_Percent (0);
MixFileFactoryClass mix_in(InputFile, _TheFileFactory);
if (mix_in.Is_Valid() && mix_in.Build_Internal_Filename_List()) {
/*
** Get the list of files in the source mix file.
*/
DynamicVectorClass<StringClass> filename_list;
mix_in.Get_Filename_List(filename_list);
/*
** Create the output mix file.
*/
MixFileCreator mix_out(OutputFile);
/*
** Loop through all the files copying anything that isn't audio or texture.
*/
for (int i=0 ; i<filename_list.Count() ; i++) {
strcpy(name, filename_list[i].Peek_Buffer());
strupr(name);
if (strstr(name, ".WAV") == 0) {
if (strstr(name, ".TGA") == 0) {
if (strstr(name, ".DDS") == 0) {
if (strstr(name, ".MP3") == 0) {
Copy_File(&mix_in, &mix_out, filename_list[i].Peek_Buffer());
}
}
}
}
Dialog->Set_Progress_Percent((float)i / float(filename_list.Count() + 1));
}
}
Dialog->PostMessage(WM_COMMAND, MAKELPARAM(IDOK, BN_CLICKED));
}
void AVAssetSuckerClass::Copy_File(MixFileFactoryClass *src_mix, MixFileCreator *dest_mix, char *filename)
{
//
// Get the file data from the source mix
//
FileClass *src_file = src_mix->Get_File (filename);
src_file->Open ();
int size = src_file->Size();
//
// Create a temporary destination file for the data
//
char temp_file_name[_MAX_PATH];
char temp_path[_MAX_PATH];
int chars = GetTempPath(_MAX_PATH, temp_path);
if (chars) {
int res = GetTempFileName(temp_path, "MIX", 0, temp_file_name);
if (res == 0) {
WWDEBUG_SAY(("GetTempFileName failed with error code %d\n", GetLastError()));
} else {
RawFileClass temp_file(temp_file_name);
if (temp_file.Open(RawFileClass::WRITE)) {
//
// Save the data in the temp file.
//
void *bigbuf = new char [size + 1024];
src_file->Read(bigbuf, size);
temp_file.Write(bigbuf, size);
temp_file.Close();
//
// Add the temp file to the mix file.
//
dest_mix->Add_File(temp_file_name, filename);
//
// Delete the temp file.
//
DeleteFile(temp_file_name);
}
}
}
src_mix->Return_File(src_file);
}