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CnC_Renegade/Code/Tools/W3DShellExt/W3DShellExt.dsp

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# Microsoft Developer Studio Project File - Name="W3DShellExt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=W3DShellExt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "W3DShellExt.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "W3DShellExt.mak" CFG="W3DShellExt - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "W3DShellExt - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "W3DShellExt - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/BAY/Tools/W3DShellExt", SIKEAAAA"
# PROP Scc_LocalPath "."
CPP=snCl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "W3DShellExt - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\wwdebug" /I "..\..\WWLib" /I "..\..\WW3D2" /I "..\..\WWMath" /I "..\WDump" /I "..\W3d2P3D" /I "external" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=snLink.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 comctl32.lib wwlib.lib wwdebug.lib Winmm.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"LIBCMTD.LIB" /libpath:"..\..\libs\Release"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "W3DShellExt - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\wwdebug" /I "..\..\WWLib" /I "..\..\WW3D2" /I "..\..\WWMath" /I "..\WDump" /I "..\W3d2P3D" /I "external" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_W3DSHELLEXT" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=snLink.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 comctl32.lib wwlib.lib wwdebug.lib Winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"LIBCMTD.LIB" /libpath:"..\..\libs\debug"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy to system dir
PostBuild_Cmds=Dll_Copy W3DSellExt.dll
# End Special Build Tool
!ENDIF
# Begin Target
# Name "W3DShellExt - Win32 Release"
# Name "W3DShellExt - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\copyhook.cpp
# End Source File
# Begin Source File
SOURCE=.\ctxmenu.cpp
# End Source File
# Begin Source File
SOURCE=.\iconhdlr.cpp
# End Source File
# Begin Source File
SOURCE=.\propshet.cpp
# End Source File
# Begin Source File
SOURCE=.\shellext.cpp
# End Source File
# Begin Source File
SOURCE=.\shexinit.cpp
# End Source File
# Begin Source File
SOURCE=.\W3DShellExt.def
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\shellext.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\gak.ico
# End Source File
# Begin Source File
SOURCE=.\gak2.ico
# End Source File
# Begin Source File
SOURCE=.\gak3.ico
# End Source File
# Begin Source File
SOURCE=.\shellext.RC
# End Source File
# Begin Source File
SOURCE=.\W3DView.ico
# End Source File
# End Group
# Begin Group "External"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\External\chunk_d.cpp
# End Source File
# Begin Source File
SOURCE=.\External\FindDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\external\matrix3.cpp
# End Source File
# Begin Source File
SOURCE=.\external\matrix3d.cpp
# End Source File
# Begin Source File
SOURCE=.\external\matrix4.cpp
# End Source File
# Begin Source File
SOURCE=.\External\quat.cpp
# End Source File
# Begin Source File
SOURCE=.\external\rawfilem.cpp
# End Source File
# Begin Source File
SOURCE=.\external\wdumpdoc.cpp
# End Source File
# End Group
# End Target
# End Project