This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Tools/W3DView/Vector3RndCombo.cpp

121 lines
4.4 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3DView *
* *
* $Archive:: /Commando/Code/Tools/W3DView/Vector3RndCombo.cpp $Modtime:: $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "StdAfx.H"
#include "Vector3RndCombo.H"
#include "V3_Rnd.H"
const char * const RANDOMIZER_NAMES[Vector3Randomizer::CLASSID_MAXKNOWN] =
{
"Solid Box",
"Solid Sphere",
"Hollow Sphere",
"Solid Cylinder",
};
////////////////////////////////////////////////////////////////////
//
// Fill_Vector3_Rnd_Combo
//
////////////////////////////////////////////////////////////////////
void
Fill_Vector3_Rnd_Combo (HWND hcombobox)
{
ASSERT (Vector3Randomizer::CLASSID_MAXKNOWN == (sizeof (RANDOMIZER_NAMES) / sizeof (char *)));
//
// Add all the strings to the combobox
//
for (int index = 0; index < Vector3Randomizer::CLASSID_MAXKNOWN; index ++) {
::SendMessage (hcombobox, CB_ADDSTRING, 0, (LPARAM)RANDOMIZER_NAMES[index]);
}
return ;
}
////////////////////////////////////////////////////////////////////
//
// Combo_Index_From_Vector3_Rnd
//
////////////////////////////////////////////////////////////////////
int
Combo_Index_From_Vector3_Rnd (Vector3Randomizer *randomizer)
{
int index = 0;
if (randomizer != NULL) {
index = (int)randomizer->Class_ID ();
}
// Return the index to the caller
return index;
}
////////////////////////////////////////////////////////////////////
//
// Vector3_Rnd_From_Combo_Index
//
////////////////////////////////////////////////////////////////////
Vector3Randomizer *
Vector3_Rnd_From_Combo_Index (int index, float value1, float value2, float value3)
{
Vector3Randomizer *randomizer = NULL;
//
// What type of randomizer should we create?
//
switch (index)
{
case Vector3Randomizer::CLASSID_SOLIDBOX:
randomizer = new Vector3SolidBoxRandomizer (Vector3 (value1, value2, value3));
break;
case Vector3Randomizer::CLASSID_SOLIDSPHERE:
randomizer = new Vector3SolidSphereRandomizer (value1);
break;
case Vector3Randomizer::CLASSID_HOLLOWSPHERE:
randomizer = new Vector3HollowSphereRandomizer (value1);
break;
case Vector3Randomizer::CLASSID_SOLIDCYLINDER:
randomizer = new Vector3SolidCylinderRandomizer (value1, value2);
break;
}
// Return a pointer to the new randomizer
return randomizer;
}