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CnC_Renegade/Code/Tools/W3DView/ViewerAssetMgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/W3DView/ViewerAssetMgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/12/01 3:00p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __VIEWER_ASSETMGR_H
#define __VIEWER_ASSETMGR_H
#include "AssetMgr.H"
/////////////////////////////////////////////////////////////////////////////
//
// ViewerAssetMgrClass
//
/////////////////////////////////////////////////////////////////////////////
class ViewerAssetMgrClass : public WW3DAssetManager
{
public:
///////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////
ViewerAssetMgrClass (void) {}
virtual ~ViewerAssetMgrClass (void) {}
///////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////
//
// Base class overrides
//
virtual bool Load_3D_Assets (FileClass &w3dfile);
virtual TextureClass * Get_Texture(const char * filename, TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL);
//
// Missing texture methods
//
void Start_Tracking_Textures (void) { m_MissingTextureList.Delete_All (); }
DynamicVectorClass<CString> & Get_Missing_Texture_List (void) { return m_MissingTextureList; }
//
// Texture caching overrides
//
virtual void Open_Texture_File_Cache(const char * /*prefix*/);
virtual void Close_Texture_File_Cache();
private:
///////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////
DynamicVectorClass<CString> m_MissingTextureList;
};
#endif //__VIEWER_ASSETMGR_H