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CnC_Renegade/Code/Tools/W3DView/ViewerScene.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : W3DView *
* *
* $Archive:: /Commando/Code/Tools/W3DView/ViewerScene.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/14/01 6:41p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __VIEWER_SCENE_H
#define __VIEWER_SCENE_H
#include "Scene.H"
#include "AABox.H"
#include "Sphere.H"
class RenderObjIterator;
///////////////////////////////////////////////////////////////////////////
//
// ViewerSceneClass
//
class ViewerSceneClass : public SimpleSceneClass
{
public:
///////////////////////////////////////////////////////////////////
//
// Public constructors/destructors
//
ViewerSceneClass (void)
: m_AllowLODSwitching (false) { }
virtual ~ViewerSceneClass (void) { }
///////////////////////////////////////////////////////////////////
//
// Public methods
//
//
// Overrides from SimpleSceneClass
//
virtual void Visibility_Check (CameraClass *pcamera);
virtual void Add_Render_Object(RenderObjClass * obj);
virtual void Customized_Render(RenderInfoClass & rinfo);
//
// Inline accessors
//
virtual void Allow_LOD_Switching (bool onoff) { m_AllowLODSwitching = onoff; }
virtual bool Are_LODs_Switching (void) { return m_AllowLODSwitching; }
//
// General methods
//
virtual void Add_To_Lineup (RenderObjClass *obj);
virtual void Clear_Lineup (void);
virtual AABoxClass Get_Line_Up_Bounding_Box (void);
bool Can_Line_Up (RenderObjClass *obj);
bool Can_Line_Up (int class_id);
void Recalculate_Fog_Planes (void);
virtual SphereClass Get_Bounding_Sphere (void);
//
// Line-Up list iteration
//
virtual SceneIterator * Create_Line_Up_Iterator (void);
virtual void Destroy_Line_Up_Iterator (SceneIterator *iterator);
private:
///////////////////////////////////////////////////////////////////
//
// Private member data
//
bool m_AllowLODSwitching;
RefRenderObjListClass LineUpList;
RefRenderObjListClass LightList;
};
#endif //__VIEWER_SCENE_H