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CnC_Renegade/Code/WWMath/aabox.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /Commando/Code/wwmath/aabox.cpp $*
* *
* Author:: Greg_h *
* *
* $Modtime:: 5/08/01 6:33p $*
* *
* $Revision:: 18 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* AABoxClass::Init_Random -- initializes this box to a random state *
* AABoxClass::Contains -- test whether this box contains the given point *
* AABoxClass::Contains -- Test whether this box contains the given box *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "aabox.h"
#include "colmath.h"
#include "colmathinlines.h"
#include <float.h>
/***********************************************************************************************
* AABoxClass::Init_Random -- initializes this box to a random state *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/17/2000 gth : Created. *
*=============================================================================================*/
void AABoxClass::Init_Random(float min_center,float max_center,float min_extent,float max_extent)
{
Center.X = min_center + WWMath::Random_Float() * (max_center - min_center);
Center.Y = min_center + WWMath::Random_Float() * (max_center - min_center);
Center.Z = min_center + WWMath::Random_Float() * (max_center - min_center);
Extent.X = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
Extent.Y = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
Extent.Z = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
}
void AABoxClass::Transform(const Matrix3D & tm,const AABoxClass & in,AABoxClass * out)
{
tm.Transform_Center_Extent_AABox(in.Center,in.Extent,&(out->Center),&(out->Extent));
}
void MinMaxAABoxClass::Init_Empty(void)
{
MinCorner.Set(FLT_MAX,FLT_MAX,FLT_MAX);
MaxCorner.Set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
}