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CnC_Renegade/Code/WWOnline/GameResField.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/WWOnline/GameResField.cpp $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 9/20/01 9:43p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "GameResField.h"
#include <string.h>
#include <assert.h>
#include <WWDebug\WWDebug.h>
// Get rid of the nameless struct/union warning
#pragma warning(disable: 4201)
#include <winsock.h>
#pragma warning(default: 4201)
namespace WWOnline {
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, char data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_CHAR;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, unsigned char data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_UNSIGNED_CHAR;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, short data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_SHORT;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, unsigned short data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_UNSIGNED_SHORT;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, long data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_LONG;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, unsigned long data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_UNSIGNED_LONG;
mSize = sizeof(data);
mData = new char[mSize];
memcpy(mData, &data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, char *data)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_STRING;
mSize = (unsigned short)(strlen(data)+1);
mData = new char[mSize];
memcpy(mData, data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::GameResField(char *id, void *data, int length)
{
strncpy(mID, id, sizeof(mID));
mDataType = TYPE_CHUNK;
mSize = (unsigned short)length;
mData = new char[mSize];
memcpy(mData, data, mSize);
mNext = NULL;
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
GameResField::~GameResField()
{
delete[](mData);
}
/**************************************************************************
* PACKETCLASS::HOST_TO_NET_FIELD -- Converts host field to net format *
* *
* INPUT: FIELD * to the data field we need to convert *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 04/22/1996 PWG : Created. *
*========================================================================*/
void GameResField::Host_To_Net(void)
{
// Before we convert the data type, we should convert the actual data sent.
switch (mDataType)
{
case TYPE_CHAR:
case TYPE_UNSIGNED_CHAR:
case TYPE_STRING:
case TYPE_CHUNK:
break;
case TYPE_SHORT:
case TYPE_UNSIGNED_SHORT:
*((unsigned short *)mData) = htons(*((unsigned short *)mData));
break;
case TYPE_LONG:
case TYPE_UNSIGNED_LONG:
*((unsigned long *)mData) = htonl(*((unsigned long *)mData));
break;
// Might be good to insert some type of error message here for unknown
// datatypes.
default:
assert(!"GameResField: Unknown data type");
break;
}
// Finally convert over the data type and the size of the packet.
mDataType = htons(mDataType);
mSize = htons(mSize);
}
/**************************************************************************
* PACKETCLASS::NET_TO_HOST_FIELD -- Converts net field to host format *
* *
* INPUT: FIELD * to the data field we need to convert *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 04/22/1996 PWG : Created. *
*========================================================================*/
void GameResField::Net_To_Host(void)
{
// Convert the variables to host order. This needs to be converted so
// the switch statement does compares on the data that follows.
mSize = ntohs(mSize);
mDataType = ntohs(mDataType);
// Before we convert the data type, we should convert the actual data sent.
switch (mDataType)
{
case TYPE_CHAR:
case TYPE_UNSIGNED_CHAR:
case TYPE_STRING:
case TYPE_CHUNK:
break;
case TYPE_SHORT:
case TYPE_UNSIGNED_SHORT:
*((unsigned short *)mData) = ntohs(*((unsigned short *)mData));
break;
case TYPE_LONG:
case TYPE_UNSIGNED_LONG:
*((unsigned long *)mData) = ntohl(*((unsigned long *)mData));
break;
// Might be good to insert some type of error message here for unknown
// datatypes.
default:
assert(!"GameResField: Unknown data type");
break;
}
}
/******************************************************************************
*
* NAME
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
#ifdef _DEBUG
void GameResField::DebugDump(void)
{
char id[5];
memcpy(id, mID, 4);
id[4] = 0;
switch (mDataType)
{
case TYPE_CHAR:
{
short data = *((char*)mData);
WWDEBUG_SAY(("[%4s] %d\n", id, data));
}
break;
case TYPE_UNSIGNED_CHAR:
{
short data = *((unsigned char*)mData);
WWDEBUG_SAY(("[%4s] %ld\n", id, data));
}
break;
case TYPE_SHORT:
WWDEBUG_SAY(("[%4s] %d\n", id, *((short*)mData)));
break;
case TYPE_LONG:
WWDEBUG_SAY(("[%4s] %ld\n", id, *((long*)mData)));
break;
case TYPE_UNSIGNED_SHORT:
WWDEBUG_SAY(("[%4s] %u\n", id, *((unsigned short*)mData)));
break;
case TYPE_UNSIGNED_LONG:
WWDEBUG_SAY(("[%4s] %lu\n", id, *((unsigned long*)mData)));
break;
case TYPE_STRING:
WWDEBUG_SAY(("[%4s] '%s'\n", id, mData));
break;
default:
WWDEBUG_SAY(("[%4s]\n", id));
break;
}
}
#endif
} // namespace WWOnline